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January 18th, 2004, 09:31 PM
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Brigadier General
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Re: PBW, First Impressions.. (Multiplayer discussion)
Quote:
Originally posted by David E. Gervais:
Fyron, I was/am using the ModLauncher. It doesn't prevent the game from closing at the end of every turn.
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So make a BAT file like DavidG did, or send an e-mail to aaron.
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Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
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January 18th, 2004, 09:34 PM
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Brigadier General
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Re: PBW, First Impressions.. (Multiplayer discussion)
Quote:
Originally posted by David E. Gervais:
Thanks for the comments, (so far) to clarify one thing,..
5) It would also be very nice if 'encounters' were handled in real-time.
by this I mean when you 'encounter' other races and get to do the 'treaty thing'. It would be nice if a 'dialogue' opened up between the parties. (not just I propose this,.. accept, refuse?) My thoughts behind this are to make 'first encounters' (especially in PBW or any multiplayer) more dynamic.
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Use Trillian.
Or Wait till SE5 comes out.
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au
Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
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January 18th, 2004, 09:53 PM
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Shrapnel Fanatic
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Re: PBW, First Impressions.. (Multiplayer discussion)
I have only participated in three or four of these multiplayer turn events, and from what I have seen, if well organized and well attended, they run realatively smoothly.
TCI/IP play has some areas for improvement, I sent Aaron an email on that a week or so ago.
PBEM I have done as well, very very slow.
PBW is by far the fastest method of game play for larger Groups of people. PBW processes the turn automatically, and gives everyone a rallying point to get their turns from.
The only limit to PBW are us who are on dial up.
In the first 50 turns of AUK, we averaged about 12 turns an hour once the game got going. The game Last night was a lot of fun and we processed 24 turn in little over 4 hours. That was better than I expected.
The next game will be started much earlier, medium tech start, STANDARD medium midlife map, no thrills and whistles. (To keep the size of the game file down.)
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January 18th, 2004, 09:57 PM
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Shrapnel Fanatic
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Re: PBW, First Impressions.. (Multiplayer discussion)
Quote:
Originally posted by David E. Gervais:
Fyron, I was/am using the ModLauncher. It doesn't prevent the game from closing at the end of every turn.
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That was in response to DavidG, not to you...
Quote:
Originally posted by TerranC:
quote: Originally posted by David E. Gervais:
Fyron, I was/am using the ModLauncher. It doesn't prevent the game from closing at the end of every turn.
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So make a BAT file like DavidG did, or send an e-mail to aaron. That doesn't keep the game from closing after ending your turn. Mod Launcher is still the way to go, as no need to make batch files or anything silly like that. 
[ January 18, 2004, 19:58: Message edited by: Imperator Fyron ]
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January 18th, 2004, 10:21 PM
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Lieutenant Colonel
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Re: PBW, First Impressions.. (Multiplayer discussion)
Quote:
Originally posted by Imperator Fyron:
quote: Originally posted by DavidG:
Edit: IF you find opening and closing the game after each PBW turn a pain try what I do. I have a .bat file on my desktop that will get me right into my turn for the game. Saves a lot of clicking and typing in of passwords.
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Or save that trouble and use the Mod Launcher...
Bah I got better things to do than waste time with the 2 extra mouse clicks this requires.
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January 18th, 2004, 10:22 PM
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Shrapnel Fanatic
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Re: PBW, First Impressions.. (Multiplayer discussion)
Double click batch file, spend one second moving the mouse cursor between the 2 clicks of selecting the game and hitting Load Saved Game... ok...
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January 19th, 2004, 12:01 AM
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General
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Re: PBW, First Impressions.. (Multiplayer discussion)
So? Any ideas on how to improve Multiplayer in SE5?

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