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January 19th, 2004, 12:01 AM
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General
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Join Date: May 2002
Location: Canada
Posts: 3,227
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Thanked 44 Times in 28 Posts
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Re: PBW, First Impressions.. (Multiplayer discussion)
So? Any ideas on how to improve Multiplayer in SE5?

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January 19th, 2004, 12:06 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: PBW, First Impressions.. (Multiplayer discussion)
Leave PBEM/PBW modes alone, as they are perfect, and fix the buggered TCP/IP mode. Make it send files to multiple Users at once, based on bandwidth available.
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January 19th, 2004, 12:48 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: PBW, First Impressions.. (Multiplayer discussion)
agreed with seiv..
for 5
Well there really needs to be a game admin area...Where the game admin can go in and see what is going on in the game... View the scores and see the game itself.
And to make sure that the game admin does not use it when playing . Put a note each players log that the game admin has logged into the game to view it...
The largest improvement I can see is to work on the sim turn until it almost is sim....
And have the game admin more power in setting up games... Like i mentioned in a dev chat
Oh Yea... Save turn during a turn so you can come back and finish it....
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January 19th, 2004, 12:56 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: PBW, First Impressions.. (Multiplayer discussion)
Quote:
Originally posted by Imperator Fyron:
Double click batch file, spend one second moving the mouse cursor between the 2 clicks of selecting the game and hitting Load Saved Game... ok...
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OK Your way is the best. Mine sucks. Happy?
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January 19th, 2004, 01:00 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: PBW, First Impressions.. (Multiplayer discussion)
 Neither way saves much time over the other.
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January 19th, 2004, 01:38 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: PBW, First Impressions.. (Multiplayer discussion)
When I play PBW-Athon games, this is the setup I use:
I have the pbw site open to the game's page. To download the file, I just open the .zip file instead (no saving to HD) and unzip to the savegame directory. The handy launcher is open and the game name is highlighted. I hit play saved game, game loads and I do my turn. Once done, quick upload to the site. Periodically I hit refresh to see if the next turn is ready. If not, keep surfing at Shrapnel, or another SE related site.
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January 19th, 2004, 01:53 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: PBW, First Impressions.. (Multiplayer discussion)
The idea about only sending the information that has changed instead of the whole game file is interesting. Would speed things up some. However, it would have to offer both options because many people don't play every turn from the same machine. If the executable would create a complete game file and also a difference file then PBW could be setup to offer a choice of which file the player needed for their circumstances.
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