|
|
|
|
 |

January 25th, 2004, 04:23 PM
|
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Strange Races Mod for PBW - Comments Please
Alneyan the sweet games start slow and build... Lots of RP etc...
What you have to look at is will any of the ten games I am in will be finished in 2 months... If the answer is yes.... Then start this game... as it will be getting interesting in 2 months...
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|

January 25th, 2004, 07:10 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: New Strange Races Mod for PBW - Comments Please
Quote:
Originally posted by Maerlyn:
sorry, I didnt get it. mines can be detected by gravitic sensors in your mod?
but you removed the gravitic sensor?
doenst make much sense to me...
|
He removed the regular gravitic sensor and then added its ability to mine sweepers, so they now function as gravitic sensors.
Gandalph, I suggest giving level 10 gravitic cloak to both stealth armor and cloaking devices. It would (to me) make little sense for a minesweeper to be able to detect stealth or cloaked ships. 
[ January 25, 2004, 17:10: Message edited by: Imperator Fyron ]
|

January 25th, 2004, 08:05 PM
|
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Strange Races Mod for PBW - Comments Please
gand you should make the cloaking ablility Last along time in the game.
i say 10 or 15 levels would do it. so why not 25
As long as the advanced military science cost is put in line with what it should be... say 100k a level....
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|

January 26th, 2004, 02:06 AM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: New Strange Races Mod for PBW - Comments Please
I probably won't be playing in Strange Races 3, but one thing I think you should consider for the mod is either increasing the cost of Maintenance Aptitude, or doing what SJ did in P&N with the 100% base maintenance and 75% reduction for all hulls (90% for bases or something like that) - in Stranger1 I could easily field huge fleets without running out of resources just because I had a high Maintenance Aptitude (well, the crystalline restructuring plants helped too!)
__________________
The Ed draws near! What dost thou deaux?
|

January 26th, 2004, 06:02 PM
|
 |
Captain
|
|
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Strange Races Mod for PBW - Comments Please
Quote:
Originally posted by Imperator Fyron:
Gandalph, I suggest giving level 10 gravitic cloak to both stealth armor and cloaking devices. It would (to me) make little sense for a minesweeper to be able to detect stealth or cloaked ships.
|
Thanks Fyron, I somehow missed this, which is why I am asking for comments/suggestions.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|