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January 29th, 2004, 04:34 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
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Re: Invasion! Mod Discussion Beta 0.40
Is this available for download, or are you just teasing us?
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January 29th, 2004, 07:41 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
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Re: Invasion! Mod Discussion Beta 0.40
Beta 0.28 of Invasion! Isn't complete yet the list below is what I have changed so far since the Last patch. I don't like to give release dates because stuff always messes them up but I except to be done with 0.28 by the weekend if not sooner. Alot of components need to be rebalanced because of the leaky armor and leaky shields for it to work realistically.
[ January 30, 2004, 00:03: Message edited by: Combat Wombat ]
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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January 29th, 2004, 09:36 PM
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Colonel
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Join Date: Jun 2002
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Re: Invasion! Mod Discussion Beta 0.40
Ok, thanks for the info. Looking forward to the latest changes.
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January 30th, 2004, 03:00 AM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: Invasion! Mod Discussion Beta 0.40
Beta 0.28 of Invasion! has been released
You need the newest Versions of FQM Deluxe and Image Mod to play properly
Make sure you join the Invasion! PBW game, and please continue to post all ideas, comments, and complaints you have about the mod
http://www.spaceempires.net/files/cw/Invasion.exe
Change List:
Can be found below, no point in posting that long thing again
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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January 30th, 2004, 03:13 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Invasion! Mod Discussion Beta 0.40
i was browsing through the vehicle.txt file and this is what i noted:
Gunship mis chance description says 25%, actual number is 30%. same miss chance problem for heavy gunship. same with Superdreadnought. note on massive worldship, i think tech levels only go to 20.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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January 30th, 2004, 03:33 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
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Re: Invasion! Mod Discussion Beta 0.40
Fixed the gunships and superdreadnought and the massive worldship works I believe that you can have upto 255 levels of research if you so desire.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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January 30th, 2004, 03:49 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Invasion! Mod Discussion Beta 0.40
that just made me very happy.
except my ships would get to big. i had an idea where once they got close to 65535, i would shrink them by 100 and start a new series of ships, but i don't think there's any way to assure that only certain components get used on certain ships.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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