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  #1  
Old January 29th, 2004, 04:34 PM
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Default Re: Invasion! Mod Discussion Beta 0.40

Is this available for download, or are you just teasing us?
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  #2  
Old January 29th, 2004, 07:41 PM
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Default Re: Invasion! Mod Discussion Beta 0.40

Beta 0.28 of Invasion! Isn't complete yet the list below is what I have changed so far since the Last patch. I don't like to give release dates because stuff always messes them up but I except to be done with 0.28 by the weekend if not sooner. Alot of components need to be rebalanced because of the leaky armor and leaky shields for it to work realistically.

[ January 30, 2004, 00:03: Message edited by: Combat Wombat ]
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Get the newest Version of Invasion! here: http://www.secenter.org/

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Old January 29th, 2004, 09:36 PM
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Default Re: Invasion! Mod Discussion Beta 0.40

Ok, thanks for the info. Looking forward to the latest changes.
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Old January 30th, 2004, 03:00 AM
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Default Re: Invasion! Mod Discussion Beta 0.40

Beta 0.28 of Invasion! has been released

You need the newest Versions of FQM Deluxe and Image Mod to play properly

Make sure you join the Invasion! PBW game, and please continue to post all ideas, comments, and complaints you have about the mod

http://www.spaceempires.net/files/cw/Invasion.exe

Change List:

Can be found below, no point in posting that long thing again
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

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Get the newest Version of Invasion! here: http://www.secenter.org/

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  #5  
Old January 30th, 2004, 03:13 AM
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Default Re: Invasion! Mod Discussion Beta 0.40

i was browsing through the vehicle.txt file and this is what i noted:

Gunship mis chance description says 25%, actual number is 30%. same miss chance problem for heavy gunship. same with Superdreadnought. note on massive worldship, i think tech levels only go to 20.
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Old January 30th, 2004, 03:33 AM
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Default Re: Invasion! Mod Discussion Beta 0.40

Fixed the gunships and superdreadnought and the massive worldship works I believe that you can have upto 255 levels of research if you so desire.
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Get the newest Version of Invasion! here: http://www.secenter.org/

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  #7  
Old January 30th, 2004, 03:49 AM
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Default Re: Invasion! Mod Discussion Beta 0.40

that just made me very happy.

except my ships would get to big. i had an idea where once they got close to 65535, i would shrink them by 100 and start a new series of ships, but i don't think there's any way to assure that only certain components get used on certain ships.
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