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February 20th, 2004, 02:02 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Invasion! Mod Discussion Beta 0.40
Just started playing it Last night. Impressive so far, but man there are a lot of annoying little planets.  . If I run over a bug, I will be sure to send its dead remains your way COD.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 20th, 2004, 02:05 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: Invasion! Mod Discussion Beta 0.40
Quote:
Originally posted by Combat Wombat:
I am looking for some Neo-Standard Ship sets to use in Invasion! Anyone willing to let me use one?
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I have a few on my site that are NOT star trek based that you are more than welcome to use. Click the link in my signature.
I recommend the Huron, Illuminati, Pyrexia, Ticon, Kealon, Oxmal, and of course the Pandorian.
[ February 20, 2004, 00:06: Message edited by: Atrocities ]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 20th, 2004, 02:57 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Invasion! Mod Discussion Beta 0.40
It seems there isn't much choice for troop weaponry...
I'd ditch those ground cannons, and toss in some along the lines of the following:
1) Small, cheap and weak(per kt) - Regular infantry type stuff.
2) Small, expensive, moderate damage - Heavy infantry weapons. The cost should make it so you build these significantly slower than light infantry weapons, but they pack more punch into the dropship, so they're worth while for offense.
3) Medium, cheap, moderate - Regular tank secondary weapons.
4) Medium, expensive, strong - Better tank secondary weapons, but you can't get as many built. Good for offense where size matters.
5) Large, cheap, strong - Regular tank main gun.
6) Large, expensive, ultimate - Better main gun,
These should be big enough that only 1 fits on most troops. Heavy troops might get two, and if you strip off all the armor you could fit three on an artillery design.
If you load the artillery onto the transport Last, they should be protected from most of the damage by the units that went first. They'll get destroyed very quickly if the front lines fall, and the artillery takes direct fire, since they have no armor.
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February 20th, 2004, 05:42 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
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Re: Invasion! Mod Discussion Beta 0.40
Thank you for the feedback so far.
I have some ideas for some new troop weapons that I will start workig on soon.
If you dont like small irradiated planets generate a paradise quadrant
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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February 25th, 2004, 06:45 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
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Re: Invasion! Mod Discussion Beta 0.40
Heres what I am planning for Invasion! Beta .30 at this point.
New Troop Weapons: Infantry Scattergun, Infantry Auto-Rifle, Infantry Bolt-Driver, Infantry Sidearm, Infantry Body Armor, Infantry Shoulder Cannon, Infantry Auto Cannon, 150mm Troop DUC, 300mm Troop DUC, 500mm Troop DUC.
New Troop Classes: Fighter, Bomber, 5 Levels of Infantry
Complete Data File Revision to take advantage of changes made in SE4 1.91
Fixing Mount Hardened Component
Also also all the new Infantry weapons should have their own unique pictures
[ February 25, 2004, 17:56: Message edited by: Combat Wombat ]
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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February 25th, 2004, 07:19 PM
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Lieutenant Colonel
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Re: Invasion! Mod Discussion Beta 0.40
Ok, I have just heard about the Invasion Mod -- in the context of the new patch I was enquiring about cloaked planets -- and I am pretty curious about it. Where can I find a description, specs, current game?
thanks,
Alarik
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February 25th, 2004, 07:27 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
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Re: Invasion! Mod Discussion Beta 0.40
I have not really thrown together an offical description but every change log is in this thread or it is inside the readme file that comes in the mod folder.
There is a PBW game that is looking for players so it can start. Invasion! is the name of the PBW game and it was started by me Combat Wombat. There are only 2 people in it now and I am hoping to get it to 6-8 before I start.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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