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April 1st, 2004, 02:30 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
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Re: Invasion! Mod Discussion Beta 0.40
Invasion! Beta 0.31 Announcement
Invasion! 0.31 will include 3 different types of races. Xenophobic, Imperialistic, and Neutral. These work very much like the Organic, Magical, and Physical races of Adamant. Except these races will have many different bonuses and disadvantages unlike Adamant on top of their different tech trees.
Here is the basic idea I have for the 3 race types, though they will grow more detailed as I develop them:
Xenophobic Race:
Your race is scared of and hates all other races and will goto extreme measures to be left alone.
Cheaper: Bases, Sats, Mines, Wepplats
2 more levels of: Bases, Sats, Mines, Wepplats
Can't have Engine Reactors
Can't have Dreadnought and larger
Can't have any type of colony component outside starting type
Can't research Colony Ships above Slugship
Improved: Shields, Armor, Point Defense
+5% to ship defense
Imperialistic Race:
Your race will stop at nothing until the entire universe bows down before you.
Higher costing: Bases, Sats, Mines, Wepplat
2 Less Levels: Bases, Sats, Mines, Wepplat
Improved: Anti-Planet Weapons
Ships hold one more engine
1 more troops class
No Planetary Cloak Generator
+5% to Ship Offense
Neutral Race:
Normal Tech Tree
No Advantages/Disadvantages
Completed Beta 0.31 changes
Added Components: Research Lab I-III
Added Components: Intelligence Center I-III
Fixed Components: Medical Bay I-V
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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April 1st, 2004, 07:57 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Invasion! Mod Discussion Beta 0.40
Quote:
Except these races will have many different bonuses and disadvantages unlike Adamant on top of their different tech trees.
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Umm.... yeah. The different races have different advantages and disadvantages, though they tend to be fairly subtle differences. Different sized ships, different maintenance rates, different strength shields/armor, different weapon systems, different sized C&C comps, different usage of resources (not just, same amounts, but different type, but different amounts overall of primary and secondary resources), and so on.
[ April 01, 2004, 17:58: Message edited by: Imperator Fyron ]
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April 2nd, 2004, 10:18 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
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Re: Invasion! Mod Discussion Beta 0.40
Invasion! PBW has started, get colonizing
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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April 3rd, 2004, 09:36 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
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Re: Invasion! Mod Discussion Beta 0.40
Everyone take your Invasion! PBW turns
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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April 4th, 2004, 08:40 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
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Re: Invasion! Mod Discussion Beta 0.40
Hugh everyone is waiting on you
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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April 4th, 2004, 08:51 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
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Re: Invasion! Mod Discussion Beta 0.40
heck yeah ! i was checking PBW three times today, just because i wanted the next turn !! I hope tomoroow evening after i returned from work the turn will be ready (18 hours from now)
Hehe. Guess what, i even checked most data files of your mod, just to be prepared for everything. Your mod is well thought out, most things sound ok.
I really like how the mounts are used (i.e. different engine mounts and stuff)
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April 5th, 2004, 10:20 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
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Re: Invasion! Mod Discussion Beta 0.40
Well the first turn of Invasion! has been processed. Off to a slow start but I hope everyone will be more on top of getting their turns in. The 48 hour time limit is a maximum and there is no reason why you cant take your turn sooner than that.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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