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January 20th, 2004, 03:21 AM
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Re: Maps, theory discussion
Quote:
Originally posted by Imperator Fyron:
quote: Originally posted by Loser:
I've never used the map editor. Is it possible to set up a static arrangement of systems and randomly populate them?
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Sadly, no. Either you make an entire random map, or you have to add everything by hand. Populating systems by hand in the Se4 map editor is drudgery to the extreme. I would not wish for it as a punishment for Sadaam.
The easiest, and I say easiest only in relative terms cause it's still not easy by any subjective measure, is to randomly generate a quadrant with no warp points. You can then move the already populated systems around where you want them and add in the connecting warp points. But be prepared to take a long time and pull much of your hair out in the process. It's DULL work.
I have gone as far as starting a game on a map with no warp points and using in game stellar manip to create the warp points for special maps. That's how truely bad the editor is.
Geoschmo
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January 20th, 2004, 03:54 AM
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Re: Maps, theory discussion
"...that's how bad the editor truly is."
Hence the reason for my (somewhat lengthy) post in the editor thread a few pages down.
I started working on a symetrical map that was to be as balanced as a map could be:
All warp points were located at the same position in each system; 3 or 6 planets in each system...1 (or 2) of each planet type; the atmosphere throughout the galaxy was the same (so players would need to take the same atmosphere as each other); all percentages were the same on each planet in a system (some systems were higher, some lower); all planets were the same size; no planets had moons.
But it became a nightmare! In anger, I deleted it.
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January 20th, 2004, 05:21 AM
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Re: Maps, theory discussion
you people are too much sometimes.... I was showing this thread to people at work... They were laughing as well..
I mean it in the funnest way....
Its what I like about this place.....
I smell NEEERDDDDDDDD 
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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January 20th, 2004, 05:29 AM
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Second Lieutenant
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Re: Maps, theory discussion
Sounds like the map editor needs an overhaul. That said i like maps with warp points that are many in number ie at least 8 warp points leading into each system.
You need choke points but perhaps you need fewer of them and a more open map ?
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January 20th, 2004, 05:57 AM
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Re: Maps, theory discussion
Quote:
Originally posted by Paul1980au:
That said i like maps with warp points that are many in number ie at least 8 warp points leading into each system.
You need choke points but perhaps you need fewer of them and a more open map ?
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That's fun, and one of the easier maps to make. You can setup the quadrant types file to make heavily connected maps randomly at game starup. FQM has a few different styles of varying degree.
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I used to be somebody but now I am somebody else
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January 20th, 2004, 06:09 AM
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Re: Maps, theory discussion
Quote:
Originally posted by tesco samoa:
I smell NEEERDDDDDDDD
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This coming from the guy who posted the Fourier thereom. 
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January 20th, 2004, 07:28 AM
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Re: Maps, theory discussion
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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