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Old March 6th, 2001, 10:26 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Proposed counter intelligence fix

By "near completion", I assume you mean ending next turn. That does NOT mean he has spent the full cost of a Counter Intel II project. It ONLY means he has spent enough to counter an Intel operation. Which could be as little as 4000 points. (Assuming that the setting in "Settings.txt" that gives Counter-Intel a 20% bonus against Intel is working). 3 * 4000 is only 12,000; his entire output at this time.

Now, Partners share Intel points. So he could be getting 20% of 50k, which is 10k; giving him 22,000 points per turn to spend on Counter-Intel. Still not quite enough (even with a bonus for CI vs. I) to negate all your attacks. Especially if you complete more than 3 ops per turn, and all are being countered. It is possible (though yet to be verified by anyone) that multiples of the same project are treated as one project; i.e., three Crew Insurrections against the same empire MIGHT be blocked by a single CI op. I forget where we discussed that idea, but you might want to pursue it; if that IS the case, MM needs to fix it.

Finally, IIRC, there's a chance for Intel projects to fail on their own. Particularly if you target a specific item (ship/planet) rather than "any ship/planet" in the target empire.

BTW - it took me a while to get Intel to work on one of the AI opponents; so it works in some cases. Just not certain how many cases or how well...
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Old March 8th, 2001, 06:24 PM

Stone Mill Stone Mill is offline
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Default Re: Proposed counter intelligence fix

No, that's not what I mean... I am familiar with the bar counter for projects, and when I relayed what my friend described, I meant he had multiple projects completed or near completed(green bar filled up).

Upon further investigation (we stopped playing the game and took screen caps of his intel for the Last 7 turns) we are definitely experiencing something quite erratic. We have sent the game files and screen caps to Malfador, it certainly looks like a bug.

With repeat projects on, and devide points evenly, he is literally completing a full Level 2 CI proj a turn. Every other turn, his points are completely depleted!?! then return, with even more CI points.
More to come on this...
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Old March 8th, 2001, 08:46 PM
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Default Re: Proposed counter intelligence fix

quote:
Originally posted by Baron Munchausen:
You are mistaken about spies in MOO. Don't assume that you are always informed when your technology is stolen in MOO. You are not. You'd better keep a 1-1 or better ratio of your defensive spies to the offensive spies from your enemies or you are losing information whether you hear about it or not.


Thanks for the heads-up, Baron Munchausen! Maybe that's why I never beat this game on Impossible, ya think?
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