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Old January 22nd, 2004, 02:22 AM

jim jim is offline
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Default Re: Sharing the Talisman

OK - and thanx ;-)

I knew about the unit sharing - that has been amply explained a few times here, and is even specifically described in the FAQ.

I knew the neural net ruins tech allowed "sharing" of the highest experience ship value with all other fleet mates - that also has been amply described here and in the FAQ.

The Q I asked seems only to have been addressed by silence, thus that the Talisman could NOT be shared is an inference. As I am flailing about with an AI given far too much time to expand (see my Computer Combat Q), I wondered if I should let the Religious AI that I have on its Last legs live just to mutiny his ships for Talismans.

That would seem a useful line of play if I could actually have the Talisman help me with my fleet battles with the dangerous empire. That one is Psychic and has built training facilities in every system - a neat and nasty trick! Sadly, my Star Destroyer line looks ill fated, as the enemy is further ahead in Styellar Manip than I am, so is likely to have the defensive facilities built before I can get the Star Destroyers and Warp Openers researched and built.

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Old January 22nd, 2004, 04:02 AM

Paul1980au Paul1980au is offline
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Default Re: Sharing the Talisman

Have you tried to utilise the ship defection intel project to get them to switch to youre side - if you can get em out of the system back to youre empire deconstruct etc. Otherwise id say get youreself defensive look for his weak planets and try to utilise troops / fighters and mines to make escape easier and try to capture tech that way.
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Old January 22nd, 2004, 05:04 AM

jim jim is offline
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Default Re: Sharing the Talisman

I have tried intel with some success against the weaker AIs. However, keep in mind that it is a High Bonus - High Difficulty game.

So, IIRC, that means that the AIs intel quantity gets multiplied by 5!

I have about 500K in intel while the #1 AI has 131K - but since it is X5, the AI actually has ~650K! So, I have to keep feeding 150 - 200K into C3 projects simply to fend them off me! There is simply no chance of EVER touching them with intel in this game! I literally went heavy into intel in self-defense, as the #1 AI was started to hammer me in intel FIRST! Meanwhile a 120 ship fleet just showed up on my doorstep and appears to be sitting on a world probably converted to training. I could REALLY use a stellar torpedo for THAT system's star!

Tonight, I finished off the religious AI, and have one more about to collapse - this AI is Organic and is down to 2 systems and I've been stealing its ships as fast as they are built. I kept it alive longer than necessary because I was low on minerals, and was running 6 steal resources and a mutiny ship (to salvage) each turn!

The #3 AI and I treatied early and I have not disturbed them. I needed to expand through and past them.

The #2 AI is the one I am starting to shift intel to, as it also seems to be ahead of me in Stellar Manipulation. However, it is clear that the AI must have stockpiled a ton of CI points. This one is generating 20K per turn (so w/X 5 it is 100K). I have been throwing 200K at it every turn for the Last five turns with no result so far.

Anyway, the situatuion is desperate, so it's a great game! Top 4 scores:

- 9M (psychic)
- 4M (me)
- 2M
- 1M (Trade and research treaty) (Crystal)
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