.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 22nd, 2004, 04:41 AM

Paul1980au Paul1980au is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
Paul1980au is on a distinguished road
Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

Doesnt the angband and variants fall under this also - i play zangband which i find the best of the angband variants.
Reply With Quote
  #2  
Old January 22nd, 2004, 04:45 AM
Wydraz's Avatar

Wydraz Wydraz is offline
Sergeant
 
Join Date: Jun 2003
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
Wydraz is on a distinguished road
Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

How about a roguelike set in space? Instead of a character you're a ship. Instead of dungeons, you explore star systems. Instead of monsters, you fight enemey ships...

Oh wait, that would be Trek.

Well, if it's set in an original universe, I might be willing to pitch in with the graphics.

[ January 22, 2004, 02:46: Message edited by: Wydraz ]
__________________
Weird Worlds Rocks!
Reply With Quote
  #3  
Old January 22nd, 2004, 06:00 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

A Spacehack game?
I won't have programming time to help with, but I do have a nice portfolio of ideas!

-----

Gotta have leaky armor!
Things are more exciting when every hit has subtle (and sometimes not-so-subtle) effects on your abilities.
Near- Instant death combat would tend to make it an exercise in save/load.

And dangerous components... Carring a lot of missile ammo should make you worry when a bLaster shot starts a fire in your supply bays!
Antiproton beams doing bLast damage to your hull when they get destroyed. Watch out for chain reactions!
It would also encourage a mix of safer, but less powerful weaponry amidst the Uberguns.

[ January 22, 2004, 04:05: Message edited by: Suicide Junkie ]
Reply With Quote
  #4  
Old January 22nd, 2004, 07:24 AM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

Those roguelike games are addictive. But I have never completed a game because in every game I play, I die sooner or later, even though I am super careful. Half the time I run out of food and starve. I spend most of my money on food as a precaution but I still still run out and then I don't have any money left. Or I get lost in a dungeon and get killed by monsters. And once the character is dead, he is dead and there is no save game to go back to. I'm used to playing RPG's where I always save before entering a dungeon or town, so that if I die I can go back. Eventually I get frustrated that I have to keep starting from the very beginning with new characters.

For a new roguelike game, would you consider allowing save games so that you can restore it when you die? Or is that against tradition of roguelike games?
Reply With Quote
  #5  
Old January 22nd, 2004, 07:58 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

Quote:
I might be willing to pitch in with the graphics.
roguelike's don't have graphics. those which do, take your pick:
A) Aren't roguelike's.
B) Should be bLasted off the face of the universe like the corruption they are.

Quote:
For a new roguelike game, would you consider allowing save games so that you can restore it when you die? Or is that against tradition of roguelike games?
yeah, but that's one particular tradition i've never cared for. what you do is back up your saved games in a folder in the save folder. then, when you die, you copy whichever to the save folder.

i hope no-one's taking my comments to seriously.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #6  
Old January 22nd, 2004, 09:18 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

Quote:
For a new roguelike game, would you consider allowing save games so that you can restore it when you die? Or is that against tradition of roguelike games?
Well... you do get bones files- they're the next best thing after savegames.

I'd love to see a 4X game developped in a co-operative fashion a la nethack. Unfortunately my coding talents extend little further than "hello world" so I'd be unable to help with anything other than ideas, but I do have plenty of those.

I don't think such a project would be a serious threat Malfador's income. It would take years and years to come up with anything approaching the complexity and sheer gosh-darn-goodness of SEIV, and by then we'd all have bought SEV anyway.
Reply With Quote
  #7  
Old January 22nd, 2004, 01:01 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

Ok, I'll ask again since noone seems to have seen it before. What is Rogue?
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:54 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.