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  #1  
Old January 26th, 2004, 12:58 AM
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Default Re: Repair ships, supply ships, n\' such

Something about SE4 I actually don't know:

If a ship with solar collectors has less supply capacity than the other ships in its fleet, and the collector ship fills its supplies, with the fleet stop gaining supplies? From the description below, I would expect so.

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Old January 26th, 2004, 01:12 AM
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Default Re: Repair ships, supply ships, n\' such

That would really suck. Say it ain't so.
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Old January 26th, 2004, 02:05 AM
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Default Re: Repair ships, supply ships, n\' such

Unfortunately, PvK is right. During the turn, solar panels add to the ship supplies and only after that ships in the fleet redestribute the supplies. It is a good idea have a specialized ships with a lot of supply bays and solar panels.
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Old January 26th, 2004, 02:47 AM
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Default Re: Repair ships, supply ships, n\' such

So just make sure that those supply generating ships have larger supply capacities than anything else?
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Old January 26th, 2004, 03:19 AM
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Default Re: Repair ships, supply ships, n\' such

Quote:
Originally posted by Litcube:
So just make sure that those supply generating ships have larger supply capacities than anything else?
Exactly!
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Old January 26th, 2004, 04:15 AM
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Default Re: Repair ships, supply ships, n\' such

Or when you get it, you could make sure each fleet has a ship with a quantum reactor in it
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Old January 26th, 2004, 01:58 PM
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Default Re: Repair ships, supply ships, n\' such

If the fleet is going to have multiple battles in one turn, it is best to put quantum reactor for every ship. This is because when in a battle, a ship have to survive with the supplies stored in its engines. Many battles in one turn, will drain them empty. I usually put Quantum reactor to every ship.
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