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January 26th, 2004, 02:47 AM
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Corporal
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Join Date: Mar 2003
Location: New Westminster, Canada
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Re: Repair ships, supply ships, n\' such
So just make sure that those supply generating ships have larger supply capacities than anything else?
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January 26th, 2004, 03:19 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Repair ships, supply ships, n\' such
Quote:
Originally posted by Litcube:
So just make sure that those supply generating ships have larger supply capacities than anything else?
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Exactly!
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January 26th, 2004, 04:15 AM
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Sergeant
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Join Date: Dec 2003
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Re: Repair ships, supply ships, n\' such
Or when you get it, you could make sure each fleet has a ship with a quantum reactor in it 
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January 26th, 2004, 01:58 PM
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Sergeant
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Join Date: Feb 2003
Location: Finland
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Re: Repair ships, supply ships, n\' such
If the fleet is going to have multiple battles in one turn, it is best to put quantum reactor for every ship. This is because when in a battle, a ship have to survive with the supplies stored in its engines. Many battles in one turn, will drain them empty. I usually put Quantum reactor to every ship.
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January 26th, 2004, 03:16 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Repair ships, supply ships, n\' such
watch out for engine-killing weapons as well. If you have no supply storage on a ship other than your engines those engine killers can really ruin your day. Movement reduced to one and (in later patches of Gold) your weapons become inoperable.
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January 26th, 2004, 06:08 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Repair ships, supply ships, n\' such
Another reason to use quantum reactors on every ship.
[ January 26, 2004, 16:39: Message edited by: Imperator Fyron ]
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January 26th, 2004, 10:13 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Repair ships, supply ships, n\' such
but...how do you know there working?
i just love all the double meanings you can have with the word quantum.
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