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Old January 26th, 2004, 02:47 AM
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Default Re: Repair ships, supply ships, n\' such

So just make sure that those supply generating ships have larger supply capacities than anything else?
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Old January 26th, 2004, 03:19 AM
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Default Re: Repair ships, supply ships, n\' such

Quote:
Originally posted by Litcube:
So just make sure that those supply generating ships have larger supply capacities than anything else?
Exactly!
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Old January 26th, 2004, 04:15 AM
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Default Re: Repair ships, supply ships, n\' such

Or when you get it, you could make sure each fleet has a ship with a quantum reactor in it
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Old January 26th, 2004, 01:58 PM
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Default Re: Repair ships, supply ships, n\' such

If the fleet is going to have multiple battles in one turn, it is best to put quantum reactor for every ship. This is because when in a battle, a ship have to survive with the supplies stored in its engines. Many battles in one turn, will drain them empty. I usually put Quantum reactor to every ship.
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Old January 26th, 2004, 03:16 PM
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Default Re: Repair ships, supply ships, n\' such

watch out for engine-killing weapons as well. If you have no supply storage on a ship other than your engines those engine killers can really ruin your day. Movement reduced to one and (in later patches of Gold) your weapons become inoperable.
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Old January 26th, 2004, 06:08 PM
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Default Re: Repair ships, supply ships, n\' such

Another reason to use quantum reactors on every ship.

[ January 26, 2004, 16:39: Message edited by: Imperator Fyron ]
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Old January 26th, 2004, 10:13 PM
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Default Re: Repair ships, supply ships, n\' such

but...how do you know there working?

i just love all the double meanings you can have with the word quantum.
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