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  #1  
Old January 26th, 2004, 10:13 PM
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Default Re: Repair ships, supply ships, n\' such

but...how do you know there working?

i just love all the double meanings you can have with the word quantum.
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Old January 26th, 2004, 10:21 PM
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Default Re: Repair ships, supply ships, n\' such

Quote:
Originally posted by narf poit chez BOOM:
but...how do you know there working?

i just love all the double meanings you can have with the word quantum.
They work for me and don't work for you
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Old January 27th, 2004, 12:24 AM
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Default Re: Repair ships, supply ships, n\' such

Quote:
Originally posted by narf poit chez BOOM:
but...how do you know there working?

i just love all the double meanings you can have with the word quantum.
They work as long as they are not destroyed...
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Old January 27th, 2004, 12:29 AM
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Default Re: Repair ships, supply ships, n\' such

i think Fyron missed the point.

and the point is? they are destroyed, wether the're working or not!
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Old January 27th, 2004, 05:44 PM
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Default Re: Repair ships, supply ships, n\' such

Quote:
Originally posted by oleg:
Unfortunately, PvK is right. During the turn, solar panels add to the ship supplies and only after that ships in the fleet redestribute the supplies. It is a good idea have a specialized ships with a lot of supply bays and solar panels.
Actually it's vice versa. Supplies are distributed first and after that supplies from solar panels are added.
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Old January 27th, 2004, 06:24 PM
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Default Re: Repair ships, supply ships, n\' such

Quote:
Originally posted by Asmala:
quote:
Originally posted by oleg:
Unfortunately, PvK is right. During the turn, solar panels add to the ship supplies and only after that ships in the fleet redestribute the supplies. It is a good idea have a specialized ships with a lot of supply bays and solar panels.
Actually it's vice versa. Supplies are distributed first and after that supplies from solar panels are added.
Are you sure ? It would mean that in a fleet with ships not fully full yet, ship with with solar panels will have more supply. AFAIK, that's not the case, ships have same supplies in this scenario. I might be wrong of course.
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Old January 27th, 2004, 07:49 PM
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Default Re: Repair ships, supply ships, n\' such

Quite simply what I have discovered is to agressively research Resupply and Stellar Harnessing as quickly as possible to attain mobility. While impatiently waiting for Quantum tech, I will apply a few upgrades (Solar) to existing ship types to gain range and stamina in active combat sectors, but, if I've got a few fleets hanging out in Cretirk "just in case," I'll let them sit and wait for a "Tanker."
My Tanker is a destroyer chasis with 6 of my latest engines, my latest Mstr.Computer, and a Quantum Reactor. When this inexpensive ship is attached to an obsolete fleet of 18 Missile Cruisers I saw no reason to scrap, it refuels the whole lot every turn to max. As new ship types are developed with high-usage components (like Cloaking) I will fit each ship with its own Reactor.
The Tanker is a good transitional vessel for the aging Fwandreian Interceptors who have been staving off the Drushocka since 2102.6.
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