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  #1  
Old January 27th, 2004, 07:26 AM
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Roanon Roanon is offline
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Default Re: Known Bugs

In simultaneous movement games, a ship with full cargo ordered to load cargo will stop executing the orders after the load command.

In strategic combat, ship strategies will sometimes be completely ignored (a lone ship with "do not fire on planets" or "don't get hurt" can happen to fly to the corner for the first combat turn, then mysteriously turn around and glass a planet or get shot down by the WPs).

In simultaneous games, movement log sometimes does not work, error message: "... not valid for the current game date". It never works after "end turn" when reloading the game.
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Old January 27th, 2004, 08:33 AM
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Default Re: Known Bugs

ramming planets in strategic combat does not work.

the small graviton beam requires tractor / repulsor tech, instead of graviton tech as it should. this has been reported to MM.

supply sharing between fighter Groups and a fleet is bugged. I think this is being patched.
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  #3  
Old January 27th, 2004, 11:11 AM
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QBrigid QBrigid is offline
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Default Re: Known Bugs

Speed up movement non-simultaneous movement games, it is so boring pointing a ship or fleet at a location and then waiting, waiting, waiting, when I also want to other things.
When a game gets over 500 ships to move it can take a very long time to play your turn in non-simultaneous movement games.

Can you load more on a ship that has full cargo in non-simultaneous movement?

[ January 27, 2004, 09:14: Message edited by: QBrigid ]
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  #4  
Old January 27th, 2004, 11:34 AM
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QBrigid QBrigid is offline
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Default Re: Known Bugs

Quote:
Originally posted by Imperator Fyron:
Found a bug in SE4? Post it here!

Always send your Messages at the end of the turn!
Thanks for the tip Fyron.
Can anyone confirm what Fyron is Stating.
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Old January 27th, 2004, 01:38 PM

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Default Re: Known Bugs

Quote:
Originally posted by Puke:
ramming planets in strategic combat does not work.
So that's what's been jacked in my Furball V strategy!

Back to the mountain.
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  #6  
Old January 27th, 2004, 01:55 PM
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Roanon Roanon is offline
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Default Re: Known Bugs

No, you cannot load more onto a ship with full cargo in non-sim games, but it should not stop executing all orders thereafter and just ignore the load order instead.
And yes, I can confirm Fyron's tip - with my limited experience. In larger games - like NGC3 - it is almost certain that a trade does not work if the confirm message is written at the start of the turn. I has not failed yet when writing the message as Last action.
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Old January 28th, 2004, 02:02 AM

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Default Re: Known Bugs

Quote:
Originally posted by Roanon:
No, you cannot load more onto a ship with full cargo in non-sim games, but it should not stop executing all orders thereafter and just ignore the load order instead.
It would be us that asked the ship to load the Cargo that can not fit and if the ship can not I would rather it ask again the next turn. If I error, it may be perfered the ship not continue with the incomplete orders.

However, in non-simu games. Cargo as Oleg pointed out; needs fixing or will be fixed in the next upgrade.

[ January 27, 2004, 13:27: Message edited by: JLS ]
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