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January 27th, 2004, 07:26 AM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
Posts: 575
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Re: Known Bugs
In simultaneous movement games, a ship with full cargo ordered to load cargo will stop executing the orders after the load command.
In strategic combat, ship strategies will sometimes be completely ignored (a lone ship with "do not fire on planets" or "don't get hurt" can happen to fly to the corner for the first combat turn, then mysteriously turn around and glass a planet or get shot down by the WPs).
In simultaneous games, movement log sometimes does not work, error message: "... not valid for the current game date". It never works after "end turn" when reloading the game.
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January 27th, 2004, 08:33 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
Posts: 2,961
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Re: Known Bugs
ramming planets in strategic combat does not work.
the small graviton beam requires tractor / repulsor tech, instead of graviton tech as it should. this has been reported to MM.
supply sharing between fighter Groups and a fleet is bugged. I think this is being patched.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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January 27th, 2004, 11:11 AM
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Corporal
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Join Date: Feb 2003
Location: Pennsylvania
Posts: 181
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Re: Known Bugs
Speed up movement non-simultaneous movement games, it is so boring pointing a ship or fleet at a location and then waiting, waiting, waiting, when I also want to other things.
When a game gets over 500 ships to move it can take a very long time to play your turn in non-simultaneous movement games.
Can you load more on a ship that has full cargo in non-simultaneous movement?
[ January 27, 2004, 09:14: Message edited by: QBrigid ]
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January 27th, 2004, 11:34 AM
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Corporal
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Join Date: Feb 2003
Location: Pennsylvania
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Re: Known Bugs
Quote:
Originally posted by Imperator Fyron:
Found a bug in SE4? Post it here!
Always send your Messages at the end of the turn!
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Thanks for the tip Fyron.
Can anyone confirm what Fyron is Stating.
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January 27th, 2004, 01:38 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
Posts: 1,727
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Re: Known Bugs
Quote:
Originally posted by Puke:
ramming planets in strategic combat does not work.
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So that's what's been jacked in my Furball V strategy!
Back to the mountain.
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January 27th, 2004, 01:55 PM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
Posts: 575
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Re: Known Bugs
No, you cannot load more onto a ship with full cargo in non-sim games, but it should not stop executing all orders thereafter and just ignore the load order instead.
And yes, I can confirm Fyron's tip - with my limited experience. In larger games - like NGC3 - it is almost certain that a trade does not work if the confirm message is written at the start of the turn. I has not failed yet when writing the message as Last action.
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January 28th, 2004, 02:02 AM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
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Re: Known Bugs
Quote:
Originally posted by Roanon:
No, you cannot load more onto a ship with full cargo in non-sim games, but it should not stop executing all orders thereafter and just ignore the load order instead.
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It would be us that asked the ship to load the Cargo that can not fit and if the ship can not I would rather it ask again the next turn. If I error, it may be perfered the ship not continue with the incomplete orders.
However, in non-simu games. Cargo as Oleg pointed out; needs fixing or will be fixed in the next upgrade.
[ January 27, 2004, 13:27: Message edited by: JLS ]
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