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  #1  
Old January 27th, 2004, 01:38 PM

Loser Loser is offline
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Default Re: Known Bugs

Quote:
Originally posted by Puke:
ramming planets in strategic combat does not work.
So that's what's been jacked in my Furball V strategy!

Back to the mountain.
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  #2  
Old January 27th, 2004, 01:55 PM
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Roanon Roanon is offline
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Default Re: Known Bugs

No, you cannot load more onto a ship with full cargo in non-sim games, but it should not stop executing all orders thereafter and just ignore the load order instead.
And yes, I can confirm Fyron's tip - with my limited experience. In larger games - like NGC3 - it is almost certain that a trade does not work if the confirm message is written at the start of the turn. I has not failed yet when writing the message as Last action.
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  #3  
Old January 28th, 2004, 02:02 AM

JLS JLS is offline
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Default Re: Known Bugs

Quote:
Originally posted by Roanon:
No, you cannot load more onto a ship with full cargo in non-sim games, but it should not stop executing all orders thereafter and just ignore the load order instead.
It would be us that asked the ship to load the Cargo that can not fit and if the ship can not I would rather it ask again the next turn. If I error, it may be perfered the ship not continue with the incomplete orders.

However, in non-simu games. Cargo as Oleg pointed out; needs fixing or will be fixed in the next upgrade.

[ January 27, 2004, 13:27: Message edited by: JLS ]
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Old January 27th, 2004, 04:47 PM
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Default Re: Known Bugs

Great idea, Fyron. Maybe this list should be sent to MM. For my listed bugs, I have done that. Also, in the spirit of this thread, I would suggest that we just list things we think are bugs. Discussion or argument should be taken elsewhere.

These all apply to simultaneous games. They may also apply to turn-based, but it has been a long time since I played turn-based so I am not sure.

Fighters won't resupply at a Resupply Depot if the RD is on a moon.

Facility "tags" won't show up on the system view if the facility is on a moon.

(IMO this is a bug) Temporal Spaceyards don't upgrade from standard ones. I know it is easy to mod, but this should be fixed since setting up multiplayer games should not require a mod for this.

Retrofits that fail in simultaneous games give the same "Vehicle Retrofit" message log on the left pane as a successful retrofit. You have to click on it and read the center pane to find out if it was successful or not.

Fighters fleeted with ships cause the fleet to quickly lose its supplies (I think this was introduced in the v1.84 patch) [edit: whoops, already reported by Puke]

If you have more than one atmosphere breathing type of population, the transport minister will take will actually harm your empire by taking wrong-breathing population to planets. When he does this, the planet will become domed. Not that I use ministers.

"divide points evenly" causes you to lose points (research and intel) when you complete a project. Excess points are not given to other projects.

Captured ship designs from intel projects or Long Range Scanners are not added to your list of known enemy designs.

Fleet Experience is not calculated as expected (see Fleet Experience thread)

Can't retrieve drones (might be intentional, but I think it is a bug)

Warheads on drones that are rammed do not damage the ramming ship (other than the contribution to overall mass of the drone).

I'll add more later.

Slick.

[ January 27, 2004, 14:49: Message edited by: Slick ]
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  #5  
Old January 27th, 2004, 05:01 PM

JLS JLS is offline
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Default Re: Known Bugs

Quote:
Originally posted by Slick:
Great idea, Fyron. Maybe this list should be sent to MM. For my listed bugs, I have done that. Also, in the spirit of this thread, I would suggest that we just list things we think are bugs. Discussion or argument should be taken elsewhere.

These all apply to simultaneous games. They may also apply to turn-based
Agreed.
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  #6  
Old January 27th, 2004, 05:16 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Known Bugs

Yes, it is intentional that drones cannot be recovered. This makes them impossible for the AI to use properly, of course. It always launches ALL drones in combat. It would be nice if we had an exception allowing drones launched in tactical combat to be recovered like fighters. Then AI races could use drones effectively.
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  #7  
Old January 27th, 2004, 05:25 PM
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dogscoff dogscoff is offline
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Default Re: Known Bugs

Fighters destroyed in combat are sometimes listed as "taken" in the combat reports. (Playing solo Proportions, simultaneous.)

This may or may not correspond to my having captured a carrier in combat using psychic tech- even though all fighters had been launched by the time I took the carrier.

Sorry it's a bit vague.
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