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January 27th, 2004, 04:47 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Known Bugs
Great idea, Fyron. Maybe this list should be sent to MM. For my listed bugs, I have done that. Also, in the spirit of this thread, I would suggest that we just list things we think are bugs. Discussion or argument should be taken elsewhere.
These all apply to simultaneous games. They may also apply to turn-based, but it has been a long time since I played turn-based so I am not sure.
Fighters won't resupply at a Resupply Depot if the RD is on a moon.
Facility "tags" won't show up on the system view if the facility is on a moon.
(IMO this is a bug) Temporal Spaceyards don't upgrade from standard ones. I know it is easy to mod, but this should be fixed since setting up multiplayer games should not require a mod for this.
Retrofits that fail in simultaneous games give the same "Vehicle Retrofit" message log on the left pane as a successful retrofit. You have to click on it and read the center pane to find out if it was successful or not.
Fighters fleeted with ships cause the fleet to quickly lose its supplies (I think this was introduced in the v1.84 patch) [edit: whoops, already reported by Puke]
If you have more than one atmosphere breathing type of population, the transport minister will take will actually harm your empire by taking wrong-breathing population to planets. When he does this, the planet will become domed. Not that I use ministers.
"divide points evenly" causes you to lose points (research and intel) when you complete a project. Excess points are not given to other projects.
Captured ship designs from intel projects or Long Range Scanners are not added to your list of known enemy designs.
Fleet Experience is not calculated as expected (see Fleet Experience thread)
Can't retrieve drones (might be intentional, but I think it is a bug)
Warheads on drones that are rammed do not damage the ramming ship (other than the contribution to overall mass of the drone).
I'll add more later.
Slick.
[ January 27, 2004, 14:49: Message edited by: Slick ]
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Slick.
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January 27th, 2004, 05:01 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: Known Bugs
Quote:
Originally posted by Slick:
Great idea, Fyron. Maybe this list should be sent to MM. For my listed bugs, I have done that. Also, in the spirit of this thread, I would suggest that we just list things we think are bugs. Discussion or argument should be taken elsewhere.
These all apply to simultaneous games. They may also apply to turn-based
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Agreed.
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January 27th, 2004, 05:16 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Known Bugs
Yes, it is intentional that drones cannot be recovered. This makes them impossible for the AI to use properly, of course. It always launches ALL drones in combat. It would be nice if we had an exception allowing drones launched in tactical combat to be recovered like fighters. Then AI races could use drones effectively.
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January 27th, 2004, 05:25 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Known Bugs
Fighters destroyed in combat are sometimes listed as "taken" in the combat reports. (Playing solo Proportions, simultaneous.)
This may or may not correspond to my having captured a carrier in combat using psychic tech- even though all fighters had been launched by the time I took the carrier.
Sorry it's a bit vague.
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January 27th, 2004, 05:46 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Known Bugs
Drones temporarily fleeted using shift-click will warp thru a warp point one at a time. Thus it is impossible to try to overwhelm warp point defenses with a mass of drones.
Slick.
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Slick.
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January 27th, 2004, 05:57 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Known Bugs
Quote:
Originally posted by dogscoff:
Fighters destroyed in combat are sometimes listed as "taken" in the combat reports. (Playing solo Proportions, simultaneous.)
This may or may not correspond to my having captured a carrier in combat using psychic tech- even though all fighters had been launched by the time I took the carrier.
Sorry it's a bit vague.
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It happens in stock, and in simultaneous, and as far as I know has nothing to do with capturing anything. I have seen it when no capture ships or AS ships are present in the battle. I believe it happens with all units.
[ January 27, 2004, 16:01: Message edited by: Imperator Fyron ]
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January 27th, 2004, 07:26 PM
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Captain
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Join Date: Nov 2002
Location: Finland
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Re: Known Bugs
Quote:
Originally posted by Slick:
Captured ship designs from intel projects or Long Range Scanners are not added to your list of known enemy designs.
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1.86:
Fixed - In Simultaneous games, scanned enemy ship designs would not be saved.
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