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  #1  
Old January 30th, 2004, 02:47 AM
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Default Re: Krsq\'s Component Modder?

Quote:
Originally posted by DavidG:
quote:
Originally posted by narf poit chez BOOM:
although none of them do what i want.
Which is?
well, percentage increases for the simpler things, percentage increases and percentage additions for the weapons and then it get's really complicated for the resource converter and the recycler.

when i start describing what i want with the weapons, i think only one person said he got it.

basically, weapon x is 100kt and does 100 damage at level 1. at level 2, it's 110 kt and 121 damage, which is 10% more per kt than 1. 3 is 121kt and 145 damage, which is 20% more per kt than 1.

and i'm now adjusting my costs by wether the effect number of whatever it is get's rounded up or down.

i think basically what i what is a spreadsheet mathamatics ability with SE data output.

[ January 30, 2004, 00:48: Message edited by: narf poit chez BOOM ]
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  #2  
Old January 30th, 2004, 06:02 AM
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Default Re: Krsq\'s Component Modder?

Such as my tech gridder perhaps?

Works fine even if you only want a one dimensional tech branch.

It even has nifty little preview windows so you can see how the values will rise, fall, or give diminishing returns right away.

http://imagemodserver.mine.nu/miscel...eta%200-50.zip
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  #3  
Old January 30th, 2004, 07:19 AM
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Default Re: Krsq\'s Component Modder?

it can't do my weapons, armor or sheilds, it can't do anything more complex than my weapons, of which i have a few and it can't change costs according to changes made by rounding.

all in all, it needs a help file.

someone needs to make a spreadsheet that can output to a prearranged text file. my perfectionism demands it!

[ January 30, 2004, 05:25: Message edited by: narf poit chez BOOM ]
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Old January 30th, 2004, 05:19 PM
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Default Re: Krsq\'s Component Modder?

It can be done. Val had one a few years back when writing up the components of the B5 Mod.
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Old January 30th, 2004, 06:02 PM
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Default Re: Krsq\'s Component Modder?

So as for the original question, turns out that I have a Version 1.12 of the program on my hard drive, so I have made it available on SE.net here.
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Old January 30th, 2004, 06:27 PM
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Default Re: Krsq\'s Component Modder?

ok, thanks, i'll take a look.

uh, i got a cannot find riched32.dll at c:\windows\\desktop

something like that. but there's no .dll's of any kind on my desktop.
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Old January 31st, 2004, 07:15 AM
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Default Re: Krsq\'s Component Modder?

Wow--I didn't know there was even a copy of this still in existence. My source code died a good while back--shortly after this build, in fact.

I'm guessing you don't have the riched32 dll file registered correctly. Did you run the setup.exe file, or did you just open the .cab file? Setup should properly register all dll's it installs, while simply opening and copying the files does not (although there is a manual way to do that--not sure how just offhand).

There probably are a few/several bugs you'll find. Given how sporadic my code documentation was and how many possible combinations there are, I'm sure something doesn't work right.

*briefly wonders if he has time to completely rewrite this thing, but only briefly*
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