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Old March 7th, 2001, 02:41 AM
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Tampa_Gamer Tampa_Gamer is offline
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Default Re: Multiple Engines per Move

To make a long story short, yes you have to modify the AI_Design_Types files for all of the races since currently, they are set to 4-6. Sorry. . .
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Old March 7th, 2001, 02:50 AM

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Default Re: Multiple Engines per Move

Thanks for the info. I guess the desired speed setting really is desired number of engines then. I assume this is a bug. Has anybody notified MM.

I don't want to edited every AI file since I'm sure by the time I do there will be an improved Version of the Mod, so I guess I will probably stick with the general 1.6 mod along with your sound files then. By the way great sounds!

I still like to tweak the components file some and raise the organics and radioactives cost on some items as well as the cost of all the small weapons to make fighters a little more expensive since they don't pay any maintenance.
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