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March 1st, 2004, 07:20 AM
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General
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Re: RTH has filled all slots; discuss the game here!
ps what is a conventional map ??
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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March 1st, 2004, 07:38 AM
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Re: RTH has filled all slots; discuss the game here!
smaller planet cluster
Here is one of the smaller plaent ones... with lots of empty systems...
this one is my score of 10
check this one out. not as many planets... but 100% balanced from what i can tell
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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March 1st, 2004, 09:00 AM
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First Lieutenant
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Re: RTH has filled all slots; discuss the game here!
Yes, I do like "sclust1.map" better. It has more breathing room, and I like the empty "war zone" systems. The idea of all huge worlds is interesting. It may not be pretty to look at (IMHO), but I do like the idea of all that cargo space.
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ps what is a conventional map ??
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I would define "convential" as what SE4 would give me when I click on "generate map". (With or without Fyron's Quadrant Mod)
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and the Last 3 maps are just plain old stock maps
I just did not have time to clean them up yet.
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Ah, this may be what I'm looking for. I'm eager to see how these turn out. I didn't realize that you still had more maps to post.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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March 1st, 2004, 01:45 PM
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Re: RTH has filled all slots; discuss the game here!
Spoo the first RTH game had on average 25 to 30 planets a system. So even map #5 with all those planets will not come close to the hell of game 1.
Were talking I was a minor power with 800 planets or something like that.
5 more maps to come later today. so we can vote
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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March 2nd, 2004, 02:19 AM
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Re: RTH has filled all slots; discuss the game here!
fqm clust 3
this is an example of what the first game was like.
Problem is that there is a system in the bottom right that will not disappear
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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March 1st, 2004, 04:20 PM
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Re: RTH has filled all slots; discuss the game here!
I think it is between clust5 and sclust1 for the final maps. I like how sclust1 is set up but I also like how clust5 has some more planets. I will go with the majority vote between those two.
Edit: Thanks for putting so much work into these maps tesco. I really do appreciate it!
[ March 01, 2004, 14:21: Message edited by: Ragnarok ]
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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March 1st, 2004, 04:36 PM
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National Security Advisor
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Re: RTH has filled all slots; discuss the game here!
Quote:
Originally posted by tesco samoa:
Problem is that there is a system in the bottom right that will not disappear
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More then that, I get access errors when I try to use that map in a game or edit that system in the map editor. Don't know what the problem is, but I think that map is a loss. Got currupted or something.
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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