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  #1  
Old March 31st, 2004, 07:02 PM

tesco samoa tesco samoa is offline
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Default Re: RTH has filled all slots; discuss the game here!

60 turns in Last time i believe

longer the better...

We could make it a house rule...


SEIV Sandbox is fun
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  #2  
Old March 31st, 2004, 08:36 PM

Cirvol Cirvol is offline
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Default Re: RTH has filled all slots; discuss the game here!

why do i get the feeling that many of you are not going to wait that long?

lol, if we wait that long, we'll all have sphere worlds and massive amounts of ships... i get the feeling that letting people get that far advanced is going to make it next to impossible to actually 'win'.

in any case - there are no house rules about when to fight - so it should be interesting

[ March 31, 2004, 18:38: Message edited by: Cirvol ]
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  #3  
Old March 31st, 2004, 10:11 PM

tesco samoa tesco samoa is offline
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Default Re: RTH has filled all slots; discuss the game here!

60 turns is not to long... Think about it.

Your cluster will be complete but you will still be building on most of your planets as the atmosphere modifications do take a full year. Then building those additional 25 slots will take time...

So turn 60 is very early in this game.

Turn 80 to 100 on the other hand is when stuff starts to heat up.... Make sure you get your bases going so you can build your ships on them.

While your planets are doing their thing... So as soon as a 6 pack planet is cleared build a base
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  #4  
Old March 31st, 2004, 10:14 PM

tesco samoa tesco samoa is offline
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Default Re: RTH has filled all slots; discuss the game here!

guess it is a snowball effect where the slope goes along at 1 % for about 80 turns... then it increases to 175% on turn 81... and does not stop

unless of course you get attacked... and clobbered.
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  #5  
Old March 31st, 2004, 10:15 PM
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Ragnarok Ragnarok is offline
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Default Re: RTH has filled all slots; discuss the game here!

Tesco had very good tips.

And I would also recommend building a SY on EVERY planet. Do not leave a single one. This hsould be common knowledge for us all in this game but just to not leave a stone unturned..
You will have more resources then you know what to do with by midgame so as many SYs as possible is a good thing.
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Old March 31st, 2004, 10:44 PM

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Default Re: RTH has filled all slots; discuss the game here!

man im struggling to keep my resources upto my build rate

i guess thats a good sign eh?

it should start to kick in soon tho - i am only now finishing my system robotoid factory lvl 3's etc
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Old March 31st, 2004, 11:06 PM

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Default Re: RTH has filled all slots; discuss the game here!

You should be building some storage facilities on some of your 30 pack planets right now.

As the resource converter has a max limit of your storage limit for each resource for conVersion.

Best to get your storage up right away from the get go.

If you have not done this

next turn build a resource converter.
And build your storage units.

IF you need to put everything on hold to get the converter out DO IT. And in a few turns you will no longer have a problem with resources... From now on in due to your build ques...

And convert resources every turn to fill those oranic and rad storage to their max.

Waste no resources.

Also have that first base space yard build more base space yards... IF you cannot use them now. Moth ball them for later. And have these puppies build 10 on each planet.

Moth ball those you cannot use right away. and unmothball them as soon as you have additional resources to use them.

Also make your build ques common.

So you use the fill que option. Saves time.

And as soon as a base yard is complete set up its way point to your training area. So your ships will automatically move there. Then add your ship class to the build que and hit repeat.

The only time i do not do this is for the troop planets where I will move the ship manually after it has picked up its troops

Also

The 6 pack planet

Build a ship yard. then atmosphere then what ever else ( such as 4 value improvements ) Save this que as 6 pack starter or what ever
And set up your 30 pack planets and save the ques..

This way you do not forget anything.

And when those 6 packs turn into 30 packs

Create new common build ques to use with the 25 facilities on them. So when another planet comes in on the atmosphere converted... you just scrap the atmosphere and then click on the fill que and select it from the list. And away you go.

Plan everything for 50 turns down the road.

You know you need large fleets. You know you need to replace large fleets quickly. You know you do not want to micro manage this when it is going full tilt. So plan for this

You need resources. You need storage. You need base space yards.

You need sphere worlds.

This is my advice. Sand Box SEIV. It is actually quite enjoyable before Primative takes out 1500 base ships in 3 turns
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