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				February 5th, 2004, 01:59 AM
			
			
			
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 Corporal |  | 
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				 Re: Unusual New Propulsion Idea 
 
	Or perhaps the even shorter:Quote: 
	
		| Originally posted by Ed Kolis: 
 If amount(suns in system) = 0 then
 ship.movement.bonus = 0
 else
 ship.movement.solarpanel.bonus = ship.equipment.solarpanel.level
 end if
 
 be easier?
  ) |  
 ship.movement.solarpanel.bonus = Iif(amount(suns in system) > 0, ship.equipment.solarpanel.level, 0)
 
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				February 5th, 2004, 02:04 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Unusual New Propulsion Idea 
 Plug ins for SE5 yeah sounds like a good idea - wonder if they will keep the SEIV patches coming though ? |  
	
		
	
	
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				February 5th, 2004, 04:47 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Unusual New Propulsion Idea 
 Probably not. The plans have been to make one final SE4 patch, then work full steam on SE5. |  
	
		
	
	
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				February 5th, 2004, 11:37 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Unusual New Propulsion Idea 
 well, starfury is an early look at the combat system. 
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				February 6th, 2004, 02:31 AM
			
			
			
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 Sergeant |  | 
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				 Re: Unusual New Propulsion Idea 
 I could have done my pseudo code a shorter one, but not all lurkers are code makers and I wanted to make it easily understandable using simple IF statements.
 Does anyone have any knowledge what are the main differences in SEV compared to SEIV (Fyron, Geoschmo, anyone)?
 
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				February 6th, 2004, 03:08 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Unusual New Propulsion Idea 
 SEV is still under wraps. As far as I know, all that has been done is a bit of groudnwork and interface work. |  
	
		
	
	
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				February 6th, 2004, 07:14 AM
			
			
			
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 Sergeant |  | 
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				 Re: Unusual New Propulsion Idea 
 Just want too ask a question about this suject. 
 I think this is a neat idea, and if I have time, I may experiment with it in my game.  But I must ask, wouldnt this be rather hard too code into the AI races?
 
				__________________Gryphin-
 
 I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
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 Atrocities-
 
 Its called Gun Ship Diplomacy.  <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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				February 6th, 2004, 07:43 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Unusual New Propulsion Idea 
 
	it has been stated that starfury is the combat system.Quote: 
	
		| Originally posted by Imperator Fyron: SEV is still under wraps. As far as I know, all that has been done is a bit of groudnwork and interface work.
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				February 6th, 2004, 09:40 AM
			
			
			
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 Sergeant |  | 
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				 Re: Unusual New Propulsion Idea 
 Are you serious? SEV combat system like Starfury? I have tried Starfury flight in demo (not combat however) and if Starfury combat is anything like flying one ship in it, I watch with amazed disbelief that have they not learned anything from other "real time strategy experiments" like MOO3; Dune, Battle for Emperor; Starcraft, etc. Is it going to be one more clicking feast? Please,  please tell me I'm wrong...
 With current interface to communicate with computer (keyboard and mouse) there is no good way to create any system to control fleets, squads, individual troops and such in real time. We would need a direct braincable to handle all the thingies with sufficient efficiency.
 
 Therefore:  NO real time combat on STRATEGY games.
 
				__________________If you give a man a fish, he will eat a day;
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				February 6th, 2004, 09:51 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Unusual New Propulsion Idea 
 homeworld. 
				__________________ 
				If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!  
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++ 
Some of my webcomics.  I've got 400+ webcomics at Last count, some dead. 
Sig updated to remove non-working links.
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