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Old February 6th, 2004, 07:14 AM

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Default Re: Unusual New Propulsion Idea

Just want too ask a question about this suject.

I think this is a neat idea, and if I have time, I may experiment with it in my game. But I must ask, wouldnt this be rather hard too code into the AI races?
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  #2  
Old February 6th, 2004, 07:43 AM
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Default Re: Unusual New Propulsion Idea

Quote:
Originally posted by Imperator Fyron:
SEV is still under wraps. As far as I know, all that has been done is a bit of groudnwork and interface work.
it has been stated that starfury is the combat system.
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Old February 6th, 2004, 09:40 AM
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Default Re: Unusual New Propulsion Idea

Are you serious? SEV combat system like Starfury? I have tried Starfury flight in demo (not combat however) and if Starfury combat is anything like flying one ship in it, I watch with amazed disbelief that have they not learned anything from other "real time strategy experiments" like MOO3; Dune, Battle for Emperor; Starcraft, etc. Is it going to be one more clicking feast? Please, please tell me I'm wrong...

With current interface to communicate with computer (keyboard and mouse) there is no good way to create any system to control fleets, squads, individual troops and such in real time. We would need a direct braincable to handle all the thingies with sufficient efficiency.

Therefore: NO real time combat on STRATEGY games.
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Old February 7th, 2004, 02:20 AM
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Default Re: Unusual New Propulsion Idea

MUST agree with Karibu.
Strategy games work better without "Real Time" combat.
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Old February 6th, 2004, 09:51 PM
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Default Re: Unusual New Propulsion Idea

homeworld.
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Old February 7th, 2004, 02:54 AM
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Default Re: Unusual New Propulsion Idea

From what I understand, it's supposed to be fully pauseable combat with a fully scalable time rate. You could take as much time as you want to set up fleets and battle Groups, give orders, and assign targets. You then let the battle progress at whatever pace you wish, stopping or slowing it as necessary to alter your strategies or speeding it up to mop up the remainder of the resistance.

Of course, the strategy options will have to be fairly complex, magnitudes above even SE3 (let alone SE4) in both user interface and options.
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Old February 7th, 2004, 03:01 AM

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Default Re: Unusual New Propulsion Idea

except in multi player games.... I hope.... As i would not have the time
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