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Old February 9th, 2004, 06:18 PM
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Fyron Fyron is offline
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Default Re: Unusual New Propulsion Idea

Quote:
like Microprose before, now Atari
When did Microprose ever make a strategy game with real time combat? MOO3 was made by QuikSilver and had nothing to do with Microprose... MOO and MOO2 were made by Simtex, and just published by Microprose.

Quote:
I think that taking account combat initiative like in MOO2 would be one good way to do it.
That system is still flawed. Any system where a ship gets to take its entire action before any other ship can do anything is highly unrealistic. Real time combat takes the initiative type systems a step further.

Quote:
Also another way would be like in Ufo Aftermath, where you issue orders to every individual of your group in paused mode, and then you put time running.
Which is exactly what I had described earlier, except that real time execution also has the nice feature of eliminating all of the other idiosyncrosies of turn based combat.

[ February 09, 2004, 16:23: Message edited by: Imperator Fyron ]
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