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March 7th, 2001, 07:01 AM
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Sergeant
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Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
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Re: New Features You Would Like to See That Would Have to Be Hard Coded
The ability for the AI to determine if it has a decent chance of winning a battle BEFORE it attacks. Like a human does.
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March 7th, 2001, 10:37 AM
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Corporal
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Join Date: Nov 2000
Location: Bergamo Italy
Posts: 75
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Re: New Features You Would Like to See That Would Have to Be Hard Coded
1) Tactical ground combat.
2) Tactical space combat without boundaires.
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March 7th, 2001, 12:00 PM
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Corporal
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Join Date: Sep 2000
Posts: 104
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Re: New Features You Would Like to See That Would Have to Be Hard Coded
Top priority: (again) improve AI:
1. Make it follow through on attacks
2. Eliminate suicidal ship movements (one colonizer or two cruisers beside my plainly visible 10 DN fleet)
3. Improve diplomacy mechanisms, make AI diplomatic behaviour more consistent/flexible/situation dependent
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March 8th, 2001, 02:25 AM
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Corporal
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Join Date: Dec 2000
Posts: 81
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Re: New Features You Would Like to See That Would Have to Be Hard Coded
Someone had mentioned this before, but I'd like to be able to click on enemy ships / planets in the galaxy screen and see their components (if you had previously ID'd them before).
KiloOhm
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Regards,
KiloOhm
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March 7th, 2001, 05:29 PM
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Private
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Join Date: Feb 2001
Location: Tucson, AZ USA
Posts: 5
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Re: New Features You Would Like to See That Would Have to Be Hard Coded
Seperate name files for ships, fighters, and troops.
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March 7th, 2001, 07:12 PM
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Corporal
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Join Date: Nov 2000
Location: Idaho, USA
Posts: 71
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Re: New Features You Would Like to See That Would Have to Be Hard Coded
I would like to see:
1. A "Save Setup" option when creating a game, so that which ever map, races, and other options I select can be saved prior to starting the game. This way if all I wanted to do is say change the map, I can do that or select a different race. I know I can start a game and save it, but once started, I can't change any startup options. This would be a great feature for modders just wanting to test out a couple changes at a time with the same base scenario.
2. An ability to create a racial ship type, as we already have for components and facilities.
3. The ability to create an empire wide facility for both generic and race specific. This single facility would impact the entire empire.
4. Map editor (yeah, I know its supposed to happen some time this millennium)
Sabre21
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March 7th, 2001, 07:24 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
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Re: New Features You Would Like to See That Would Have to Be Hard Coded
Two small tweaks to the interface:
1) make < enter > work as a hot key for the Close button in ALL windows and subwindows, not just the majority of them.
2) a hot key for the Go To button on the Log Screen.
------------------
Cap'n Q
[This message has been edited by capnq (edited 07 March 2001).]
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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