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  #1  
Old March 7th, 2001, 07:01 AM

Emperor Zodd Emperor Zodd is offline
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Default Re: New Features You Would Like to See That Would Have to Be Hard Coded

The ability for the AI to determine if it has a decent chance of winning a battle BEFORE it attacks. Like a human does.
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  #2  
Old March 7th, 2001, 10:37 AM
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Marco Marco is offline
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Default Re: New Features You Would Like to See That Would Have to Be Hard Coded

1) Tactical ground combat.
2) Tactical space combat without boundaires.
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  #3  
Old March 7th, 2001, 12:00 PM

jowe01 jowe01 is offline
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Default Re: New Features You Would Like to See That Would Have to Be Hard Coded

Top priority: (again) improve AI:

1. Make it follow through on attacks
2. Eliminate suicidal ship movements (one colonizer or two cruisers beside my plainly visible 10 DN fleet)
3. Improve diplomacy mechanisms, make AI diplomatic behaviour more consistent/flexible/situation dependent
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  #4  
Old March 8th, 2001, 02:25 AM

KiloOhm KiloOhm is offline
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Default Re: New Features You Would Like to See That Would Have to Be Hard Coded

Someone had mentioned this before, but I'd like to be able to click on enemy ships / planets in the galaxy screen and see their components (if you had previously ID'd them before).

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  #5  
Old March 7th, 2001, 05:29 PM

shmily_dana shmily_dana is offline
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Default Re: New Features You Would Like to See That Would Have to Be Hard Coded

Seperate name files for ships, fighters, and troops.

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  #6  
Old March 7th, 2001, 07:12 PM

Sabre21 Sabre21 is offline
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Default Re: New Features You Would Like to See That Would Have to Be Hard Coded

I would like to see:

1. A "Save Setup" option when creating a game, so that which ever map, races, and other options I select can be saved prior to starting the game. This way if all I wanted to do is say change the map, I can do that or select a different race. I know I can start a game and save it, but once started, I can't change any startup options. This would be a great feature for modders just wanting to test out a couple changes at a time with the same base scenario.

2. An ability to create a racial ship type, as we already have for components and facilities.

3. The ability to create an empire wide facility for both generic and race specific. This single facility would impact the entire empire.

4. Map editor (yeah, I know its supposed to happen some time this millennium)

Sabre21
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  #7  
Old March 7th, 2001, 07:24 PM
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capnq capnq is offline
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Default Re: New Features You Would Like to See That Would Have to Be Hard Coded

Two small tweaks to the interface:

1) make < enter > work as a hot key for the Close button in ALL windows and subwindows, not just the majority of them.

2) a hot key for the Go To button on the Log Screen.

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[This message has been edited by capnq (edited 07 March 2001).]
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