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  #1  
Old March 11th, 2001, 10:15 PM
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Crazy_Dog Crazy_Dog is offline
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Default Re: New Features You Would Like to See That Would Have to Be Hard Coded

I liked your drone concept.
Can put biological warheads on it for example......
If they have jammer /cloaking, you don't know the race that is attacking you....
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  #2  
Old March 11th, 2001, 10:40 PM
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Default Re: New Features You Would Like to See That Would Have to Be Hard Coded

The best defence against those drones would be mines. A few at a warp point, and even cloaking devices are useless.

What about:

Normal ships have vastly larger control areas. Ie. 50% of the ship is livable space, life support, crew quarters, etc.
Even a master computer would take up a good fraction of the ship.

Drones, on the other hand, would have their 10KT computer core, so almost the entire thing is engines & weapons & shields.

Drones would be much more powerful weapons, but would not be able to change orders.

Thus, if you have a target you want to attack, you use drones, but for patrols & complicated actions, only regular ships will do.

The difference between drones and MC ships, would be that the drone follows a simple, linear series of commands (move, move, turn, fire, ram, endProgram), whereas the MC is vastly more complex, and can make decisions and change orders and do tactical combat.

A drone's weapons would be programmed to fire 5 Weeks, 2 days, 1 hour, 15 minutes, and 10 seconds from launch, and continue firing forever at the nearest target.

If a ship intercepted a drone that was not at it's target, the drone would be destroyed without a battle, and the sender could be identified. "We intercepted a drone from the Xi empire. Its orders were to plague our home planet!"

What do you think?
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  #3  
Old March 12th, 2001, 04:55 AM

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Default Re: New Features You Would Like to See That Would Have to Be Hard Coded

It would be great if there was no limit to the number of races per game. That way if you want, say 40, in a galaxy of 255 systems there won't be 3 or 4 huge empires but many smaller ones. This would add to the games diplomacy and make for a much more delicate balance of power. Not to mention the fact that all those custom races we download could play at one time. This is a feature that I think everyone would like to see, to at least have the option to have more races.

Chewy027
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  #4  
Old March 12th, 2001, 05:58 AM
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Default Re: New Features You Would Like to See That Would Have to Be Hard Coded

IMO, you'd have to capture a drone to figure out its exact orders. Scanning its components would give you clues, but you'd have to tap the computer core to find out which system it was on its way to.

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Old March 12th, 2001, 06:19 PM

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Default Re: New Features You Would Like to See That Would Have to Be Hard Coded

How do I see drones?

Like a probe. Hull size approximately that of an escort (~150). Can not contain any weapons. Can fit more engines (maybe upto 8). Has a certain level automatic cloaking like mines (or must use stealth armor/Clocaking device). This makes it a fast moving unarmed scout. Best when used with long range scanners or temporal/EM scanners etc.

Go V-ger.
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  #6  
Old March 13th, 2001, 05:33 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: New Features You Would Like to See That Would Have to Be Hard Coded

Capnq:

As I see it the drones would be hardcoded to fly to X and do Y.

Any ship that happens upon it would be able to capture it without difficulty unless the drone's orders were to attack that ship/fleet.

ie.
quote:

Order: fly to sector 3:
Velocity insufficient -> full power to engines.
...
Velocity insufficient -> full power to engines.
...
- by Drone # 51972


a la infinite loop, since another ship has grabbed it and is holding it in one spot

IMO, Drones are supposed to be dumb, and can't handle unexpected situations.

The only reason why it might not be captured & analysed is if it had a self destruct device. This would not destroy the capturing ship, since they have all the time in the world to scan the inside and decide not to board, but fire on and destroy it.

--------------------
I would allow any parts that a ship/fighter can have (depending on its size), and make it an "is that your final answer?" order system. A series of orders should be possible, such as "attack sector 1, attack sector 2, attack sector 3, repeat" Also, only one order would be done per turn. This prevents you from ordering an attack every sector along the way to prevent interception. If you did order an attack every sector, the drone would end up only moving 1 square per turn and the path could be mined, or a fleet gathered.

Arbitrarily limiting it to a scout role is not a good idea IMO. An attack design would have to get past mines, ships, sats and fighters sent to intercept it. Flexibility is key to SE4, and should not be abandoned.

[This message has been edited by suicide_junkie (edited 13 March 2001).]
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  #7  
Old March 13th, 2001, 07:24 AM

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Default Re: New Features You Would Like to See That Would Have to Be Hard Coded

Recon and intel data on enemy systems and planet that persists after you leave the area. It's not perfect, but it's better than trying to remember what the heck you saw where. If you've seen a colonly location before either be sending a ship there or through an intel project that map should remember it as a suspected enemy position. Same for more detailed info on facilities and population etc if you happen to scan the planet or orbit it. Should definately apply if someone breaks a partnership and declares war on you. I'd think someone in your empire's intel service would have at least marked down the locations of the other guy's conlonies.
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