.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #34  
Old March 13th, 2001, 05:33 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: New Features You Would Like to See That Would Have to Be Hard Coded

Capnq:

As I see it the drones would be hardcoded to fly to X and do Y.

Any ship that happens upon it would be able to capture it without difficulty unless the drone's orders were to attack that ship/fleet.

ie.
quote:

Order: fly to sector 3:
Velocity insufficient -> full power to engines.
...
Velocity insufficient -> full power to engines.
...
- by Drone # 51972


a la infinite loop, since another ship has grabbed it and is holding it in one spot

IMO, Drones are supposed to be dumb, and can't handle unexpected situations.

The only reason why it might not be captured & analysed is if it had a self destruct device. This would not destroy the capturing ship, since they have all the time in the world to scan the inside and decide not to board, but fire on and destroy it.

--------------------
I would allow any parts that a ship/fighter can have (depending on its size), and make it an "is that your final answer?" order system. A series of orders should be possible, such as "attack sector 1, attack sector 2, attack sector 3, repeat" Also, only one order would be done per turn. This prevents you from ordering an attack every sector along the way to prevent interception. If you did order an attack every sector, the drone would end up only moving 1 square per turn and the path could be mined, or a fleet gathered.

Arbitrarily limiting it to a scout role is not a good idea IMO. An attack design would have to get past mines, ships, sats and fighters sent to intercept it. Flexibility is key to SE4, and should not be abandoned.

[This message has been edited by suicide_junkie (edited 13 March 2001).]
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:30 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.