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February 19th, 2004, 06:09 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: "The Miner\'s Guild" Mod discussion thread.
Let the game generate races randomly.
Then save their .EMP files.
That's all.
I have almost never added AIs by their EMP files, myself. Unknown aliens for an unknown universe.
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February 19th, 2004, 07:24 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
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Re: "The Miner\'s Guild" Mod discussion thread.
Quote:
Originally posted by Suicide Junkie:
Let the game generate races randomly.
Then save their .EMP files.
That's all.
I have almost never added AIs by their EMP files, myself. Unknown aliens for an unknown universe.
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Ok, thanks, SJ. I'll do that the next time I play the mod.
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February 19th, 2004, 09:22 PM
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General
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Join Date: May 2002
Location: Canada
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Re: "The Miner\'s Guild" Mod discussion thread.
Since this is a mod of the Devnull Mod, I suggest you grab the .emp files from it and copy them to the empires folder in the MinersGuild_Mod. As for the new Race, I added them to the 'Quick Start' races and you can choose their portrait/shipset in the new race selection. But never thought of creating .emp files for them, seeing that they meant to be a player race, not AI. I didn't see the point. Most if not all players prefer to create their own races anyway. I don't think I have ever played 'existing empires'. But I might be wrong.
Cheers! 
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February 19th, 2004, 10:43 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: "The Miner\'s Guild" Mod discussion thread.
Quote:
Originally posted by David E. Gervais:
Since this is a mod of the Devnull Mod, I suggest you grab the .emp files from it and copy them to the empires folder in the MinersGuild_Mod...
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nonono, all wrong.
*klonks David over the head with a Shovel.
Since you added new racial traits, the old Devnull Mod Gold .emps won't work anymore.
That's why you deleted them in the first place, remember? 
[ February 19, 2004, 20:45: Message edited by: Rollo ]
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February 19th, 2004, 10:54 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
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Re: "The Miner\'s Guild" Mod discussion thread.
Quote:
Originally posted by David E. Gervais:
Since this is a mod of the Devnull Mod, I suggest you grab the .emp files from it and copy them to the empires folder in the MinersGuild_Mod. As for the new Race, I added them to the 'Quick Start' races and you can choose their portrait/shipset in the new race selection. But never thought of creating .emp files for them, seeing that they meant to be a player race, not AI. I didn't see the point. Most if not all players prefer to create their own races anyway. I don't think I have ever played 'existing empires'. But I might be wrong.
Cheers!
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Ok. I'm just not used to that. Most mods have existing races, with the .emp files included. But if I got to create my own race, that's no problem.
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February 20th, 2004, 03:36 AM
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Sergeant
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Re: "The Miner\'s Guild" Mod discussion thread.
Wait, what Version is that again?
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February 20th, 2004, 04:08 AM
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General
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Join Date: May 2002
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Re: "The Miner\'s Guild" Mod discussion thread.
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