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February 16th, 2004, 07:43 PM
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General
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Re: Planets rioting
Actually, it's worse than what they suggest. At least as far as my experience goes.
The question was what to do WHEN your planets riot. At that point, there is difficulty. Why" Because, usually, within one turn or two, all the planets in the same system riot. Therefore, there is little time to build a pac center. And IF the planet is rioting, you can't build anything...so no troops. I have even tried putting up a new colony and building a pac center as the first item...but usually, it never finishes before it riots with the other planets in the same system.
You are left with only a few choices:
1- Move in some ships and let them sit over the planet(s) altering the happiness level. This works well if there are no further incursions by enemy fleets. Although Asmala, the SE4 genius could offer more concrete formulas, my experience has been that if they have been rioting for, say, 4 turns, having a fleet over a planet for the same number of turns will make them better again. This is hard, of course, if you are fighting off an enemy.
2- Build a troop ship and drop troops on the rioting planets. 10 at a minimum. 20 if you have the time.
Prevention is the best thing to use. When I have some extra minerals but not many rads or orgs, I build troops on planets that are finished (and have no shipyards working). Troops take up mostly minerals and not much of anything else. Depending on how you designed them...sometimes, they are not even filled out all the way...but they seem to do the same thing...make planets happy to jubilent. Also, for (usually) 50K (and the follow-on research that is cheap), I take the time to research and build pac centers (probably much earlier than the average player). They usually pay for themselves by boosting all levels of production after a while.
So...there is my take. I'm not a scientific player but a bit better than average.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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February 16th, 2004, 07:45 PM
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Re: Planets rioting
Quote:
Originally posted by Intimidator:
Ragnarok and Imperial are both right offcourse, but maybe it's also wise to prevent it with some extra happines points, when you create your empire.
Intimidator
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Asmala, a very good player, could tell you how worthless those points are in the long run. The formula for the increase isn't worth the points.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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February 16th, 2004, 07:50 PM
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Captain
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Re: Planets rioting
I wouldn't take extra happiness points:
1.2.4 Happiness: Every five percentage points you increase your happiness makes 0,1% people happier every turn. For example if you increase happiness 10% it's the same effect if you have one troop on your every planet.
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'The surest sign that there is intelligent life elsewhere in the universe is that none of it has tried to contact us.' Calvin and Hobbes
Are you tough enough to be the King of the Hill?
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February 16th, 2004, 09:17 PM
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Re: Planets rioting
Quote:
Originally posted by Asmala:
I wouldn't take extra happiness points:
1.2.4 Happiness: Every five percentage points you increase your happiness makes 0,1% people happier every turn. For example if you increase happiness 10% it's the same effect if you have one troop on your every planet.
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Hehe, like I said...Asmala is the "Analyzer".
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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February 16th, 2004, 10:09 PM
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Corporal
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Re: Planets rioting
a recapture or police force is also a good idea-- I usually build a small transport loaded with "police" troops (police troops are cheap and have only the cockpit and maybe one weapon) keep your transport upgraded with engine tech so that it can move fast to any trouble spots, emergency propulsion, and if you have the tech a warp point opener-- this will ensure fast arrival to trouble systems.
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February 16th, 2004, 11:17 PM
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Shrapnel Fanatic
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Re: Planets rioting
Have you read the FAQ yet?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 16th, 2004, 11:24 PM
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Second Lieutenant
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Re: Planets rioting
Or if you have orbiting ship yards - have an orbiting cargo base. You can store lots of troops in one planet on the system - build em on planet and transfre up - have a quick moving transport in each 2nd system and you can move the troops should troubles start. More a better tactic if you have a high events setting with the worse severity settings.
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