.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old March 8th, 2001, 06:16 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Climate Control Facility ?

Darn, wrong password any my post was erased.
---------------------------

Ok, we have: CI3 = 3% increase / turn

6 or 7 levels of conditions
-Optimal
-Good
-?Pleasant?
-Mild
-Unpleasant
-Harsh
-Deadly


Now, assuming that conditions range from 0%-100%, we have:

roughly 12% per level / 3% increase = 4 years = 40 turns to increase one level

Assuming conditions range from 0%-255% (like value)

roughly 36% per level /3% increase = 12 years = 120 turns to increase one level.

So, you're left waiting for 50-100 turns just to go from Harsh to unpleasant.

There's, your problem, the solutions ar clear: build multiple CI3s, or mod.
Reply With Quote
  #12  
Old March 8th, 2001, 08:59 PM

Lerchey Lerchey is offline
Lieutenant Colonel
 
Join Date: Dec 1999
Location: Pittsburgh, PA, USA
Posts: 1,423
Thanks: 0
Thanked 0 Times in 0 Posts
Lerchey is on a distinguished road
Default Re: Climate Control Facility ?

Questor,

Oops. Guess I should stop reading threads when I'm half asleep. No, I haven't used the climate control facilities recently, mainly because they didn't appear to be very effective. I didn't actually TEST this, it's been more of a gut feel. I'll try it this weekend to see if they are doing anything.

John
Reply With Quote
  #13  
Old March 8th, 2001, 10:24 PM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: Climate Control Facility ?

Hmmm CCIII lets see IF your planet is at the bottom end of say mild it will take longer to get it you 1 level than if it were on the top end of mild. what I do not know is IF you put more than 1 do the others help or is it a waste.
Geee I did not know that if you put an atmophire (sorry) you will gain facalitys
Mott
__________________
Kill em all let God sort em out
Reply With Quote
  #14  
Old March 8th, 2001, 10:38 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Climate Control Facility ?

quote:
IF your planet is at the bottom end of say mild it will take longer to get it you 1 level than if it were on the top end of mild


What I mean is that:
Say Mild is 50%-59%.
If your planet is 51%, that's mild. But, it will take 30 turns to go up 9% to be 60% which is good/pleasant.

If your planet is 59%, its mild. But it only takes 3 turns to go up 1% to be good/pleasant at 60%

-------------------------------
Value improvement facils stack & I think Condition improvements stack too.
Reply With Quote
  #15  
Old March 9th, 2001, 01:58 AM

Drake Drake is offline
Sergeant
 
Join Date: Jan 2001
Location: Wheaton, IL
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Drake is on a distinguished road
Default Re: Climate Control Facility ?

I think conditions might improve by actual percentages instead of increasing the condition by that percent (like value does), so that the worse off you are to begin with, the longer it'll take to improve.

I didn't spend a lot of time testing this, but I basically improved a planet until it was the lowest level in the mild Category, then checked to see what it took to improve it again to good.

If I had 10 CC3s, it would change in one year. 9 CC3 and a CC2 wouldn't do it, which suggested a 30% range. However, if I built 6 CC3s, then on the turn after the improvements kicked in I scrapped 3 of them and built 1 CC1, it improved to good the next year. That only added up to 6*3 (year 1) + 3*3 + 3*1 (year 2) = 18+10 = 28... My guess is the first increase was 18%, and the second increase was 10% of the lowest mild value, plus 10% of 18%, or 1.8%, for 18+10+1.8 = 29.8 or 30% rounded.

This would explain why it could take a very long time increasing some of the poorer condition planets.

Anyone else interested in checking this out more thoroughly, to see if the theory does indeed hold true?

[This message has been edited by Drake (edited 09 March 2001).]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:16 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.