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February 18th, 2004, 05:24 AM
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Brigadier General
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Join Date: Apr 2002
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Re: Retrofit Question
Quote:
Originally posted by Greybeard:
First ship: 11k , 1k, 1.56k
2nd ship: 18k , 1k, 1.92k
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11 + 1 + 1.56 = 13.56
18 + 1 + 1.92 = 20.92
13.56 * 1.5 = 20.34.
20.92 is greater than 13.56 * 1.5 which is why the retrofit is failing.
Slick.
[ February 18, 2004, 03:24: Message edited by: Slick ]
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Slick.
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February 18th, 2004, 05:25 AM
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Second Lieutenant
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Re: Retrofit Question
Uh huh. 18 / 11 = 1.63?
aaah... I see. Thanks for clearing that up Slick.
[ February 18, 2004, 03:27: Message edited by: Cipher7071 ]
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February 18th, 2004, 05:26 AM
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Sergeant
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Re: Retrofit Question
Thanks Slick.
I added incorrectly and got 14.56 for the first ship. Maybe that's why I dropped being a math major 27 years ago...Greybeard 
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February 18th, 2004, 07:34 AM
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Shrapnel Fanatic
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Re: Retrofit Question
Quote:
Originally posted by Cipher7071:
Uh huh. 18 / 11 = 1.63?
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It is total resource cost that can not differ by more than 50%, not each resource individually.
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February 18th, 2004, 07:45 AM
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Shrapnel Fanatic
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Re: Retrofit Question
so you can only *pulls out a tiny little calculater* add 16% to the ships value in each mineral? well, i suppose it cuts down on fast building. *tugs at a wisker* but it kind of makes retrofitting useless for some stuff.
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February 18th, 2004, 08:05 AM
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Shrapnel Fanatic
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Re: Retrofit Question
No. There is no limit on each resource. You could have the same org and rad cost and have 50% increased minerals cost, for example. Just total up the resource cost of the base ship and the target ship to be retrofitted to. The target ship can not be more than 150% the cost of the base ship.
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February 18th, 2004, 08:08 AM
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Private
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Re: Retrofit Question
In the past I've been known to create "intermediate designs" that I never intend to build, just use as retrofit steps for ships I built in the early game. Sometimes retrofitting them 3 or 4 times to get them to current standard is faster than building one of my current top of the line models.
-Musashi
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