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  #1  
Old February 18th, 2004, 05:24 AM
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Default Re: Retrofit Question

Quote:
Originally posted by Greybeard:
First ship: 11k , 1k, 1.56k
2nd ship: 18k , 1k, 1.92k
11 + 1 + 1.56 = 13.56

18 + 1 + 1.92 = 20.92

13.56 * 1.5 = 20.34.

20.92 is greater than 13.56 * 1.5 which is why the retrofit is failing.

Slick.

[ February 18, 2004, 03:24: Message edited by: Slick ]
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Old February 18th, 2004, 05:25 AM
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Default Re: Retrofit Question

Uh huh. 18 / 11 = 1.63?

aaah... I see. Thanks for clearing that up Slick.

[ February 18, 2004, 03:27: Message edited by: Cipher7071 ]
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Old February 18th, 2004, 05:26 AM
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Default Re: Retrofit Question

Thanks Slick.
I added incorrectly and got 14.56 for the first ship. Maybe that's why I dropped being a math major 27 years ago...Greybeard
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Old February 18th, 2004, 07:34 AM
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Default Re: Retrofit Question

Quote:
Originally posted by Cipher7071:
Uh huh. 18 / 11 = 1.63?
It is total resource cost that can not differ by more than 50%, not each resource individually.
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Old February 18th, 2004, 07:45 AM
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Default Re: Retrofit Question

so you can only *pulls out a tiny little calculater* add 16% to the ships value in each mineral? well, i suppose it cuts down on fast building. *tugs at a wisker* but it kind of makes retrofitting useless for some stuff.
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Old February 18th, 2004, 08:05 AM
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Default Re: Retrofit Question

No. There is no limit on each resource. You could have the same org and rad cost and have 50% increased minerals cost, for example. Just total up the resource cost of the base ship and the target ship to be retrofitted to. The target ship can not be more than 150% the cost of the base ship.
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Old February 18th, 2004, 08:08 AM

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Default Re: Retrofit Question

In the past I've been known to create "intermediate designs" that I never intend to build, just use as retrofit steps for ships I built in the early game. Sometimes retrofitting them 3 or 4 times to get them to current standard is faster than building one of my current top of the line models.

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