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March 10th, 2001, 03:15 AM
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Corporal
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Join Date: Jan 2001
Location: england
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Re: New Manual??
Whitehojo's excellent Excel spreadsheet work could be used as a basis for this. I'm assuming all that needs to be done is update the entries as per the latest patch and add links to more descriptive entries for each item, the backbone of the work is already done by whitehojo (credit where due) so it's not as if anyone has to start from scratch. Any thoughts on this?
tic
[This message has been edited by tictoc (edited 10 March 2001).]
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ever started at the bottom of life's ladder, climb to the top only to find your leaning against the wrong wall
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March 10th, 2001, 06:00 AM
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Major
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Join Date: Aug 2000
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Re: New Manual??
HEY! Id love to do this! SIgn me up! My HTML is good, my grammar and spelling is good too.
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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March 12th, 2001, 07:44 AM
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Corporal
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Join Date: Feb 2001
Location: Sherwood Park,Alberta,Canada
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Re: New Manual??
Uh oh I think I started something 
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What? Why? he really did it? Who Knew? -me 20 min ago
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March 12th, 2001, 06:49 PM
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Captain
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Join Date: Jan 2001
Location: Texas
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Re: New Manual??
Sign me up as well.
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March 13th, 2001, 02:15 AM
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Lieutenant Colonel
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Join Date: Mar 2001
Location: Emeryville, CA
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Re: New Manual??
Well, gee, we got four... I already have Instar's ICQ and e-mail, I just added raynor. Sirkit, you can contact me via ICQ (if you have it) at 26055805, or e-mail at cerban_imperium@yahoo.com.
We should discuss the setup of the manual a bit (currently both Instar and I think we should basically start over again, but I can be persuaded otherwise, don't know about Instar since he's a stubborn #@*&^!
After that, divvy up sections, start getting some of the text done (and I would venture to say that I'm the most advanced HTML-wise, and I was foolish enough to head this, so I'll do that part).
If anyone else is feeling guilty or left out about now, feel free to join in 
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GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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March 13th, 2001, 03:17 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: New Manual??
I don't have the time to WRITE the manual or I'd be doing it at this moment...  But I'd very much like to proof read it and offer suggestions. Will it be open to public browsing while it's being worked on?
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March 14th, 2001, 04:52 AM
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Lieutenant Colonel
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Join Date: Mar 2001
Location: Emeryville, CA
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Re: New Manual??
Sure, there are some things that we might miss
Right now we're just working on a basic FAQ (note the "Manual Help" thread, we be gathering FAQs  and better tutorial(s). Once those are somewhere close to being finished I'll probably put them somewhere to be viewed by anyone who wants to.
After that there's going to be a few article type deals on the functions of the game, which will basically be like the current MM manual (non-print one) only vastly expanded  And near the end we'll get into how to modify the game to the player's tastes.
You, Baron, were actually mentioned as someone I should try to recruit... how about not writing the manual, but doing a few descriptions? Can use all the help we can get, especially since one of the volunteers had to drop out due to tremendous workload at his day job (still have four though).
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GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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