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Old February 23rd, 2004, 12:09 AM

hicksz hicksz is offline
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Default Re: AI Modding 101?

I agree with Litcube. Thanks to everyone for there help.

I just read your question Litcube and would like to know too.

Quote:
Originally posted by Litcube:
Here's another:

What defines each of the AI's modes?

Exploration, I'm assuming is right off the start. But at what point does it shift gears? And to which gear does it shift?
I finally read all of the information that you had linked for us Rollo. I have a lot of information to keep me busy for a while. Thanks. Also thank you and Imperator Fyron for answering my "Not Connected" AI Research Question. The reason I was thinking that "Not Connected" is a don't care anymore by the AI is because the "Not Connected" research is alwasy show at the end of the txt file.

Quote:
Originally posted by Rollo:
quote:
Originally posted by hicksz:
...This is taken from one of the AI Reseach.txt file:

AI State := Not Connected
Tech Area Name := Rock Planet Colonization
Tech Area Level := 1
Tech Area Min Percent := 100

I notice all of the "Not Connected" AI States use a "Tech Area Min Percent" of 100.
actually that is a pretty bad choice, IMO.
"Tech Area Min Percent" of 100 always results in lost research points, since only one project will be in the queue.

This was taken from the TDM-Modpack.

I am really happy with Atraikius AI_DesignCreation_CheatSheet.doc but I'm bothered that this post and the document will get buried again when this post becomes old news. I was wondering if the document could be link to "Frequently Asked Questions for Newbies" or to Imperator Fyron SEIV Modding 101 tutorial since the doc is a modding subject?

[ February 22, 2004, 22:11: Message edited by: hicksz ]
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