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February 28th, 2004, 06:14 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Thanked 14 Times in 12 Posts
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Re: TDM-ModPack 3.40 Beta
Quote:
Originally posted by mac5732:
Doh, forgot to ask, I had Version 3.0 and upgraded to 3.4 beta, do I need to also download vs 3.3 lst???/ or will 3.4 upgrade include 3.3 as well?
dumb mac
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No. Ver 3.40 is the mod in its entirety.
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February 29th, 2004, 08:37 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: TDM-ModPack 3.40 Beta
It will be really nice to provide a patch which will upgrade existing 3.30 up to 3.40, because D/Ling of a 10 meg mod on dialup is quite painful.
Thanks in advance.
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March 7th, 2004, 04:13 PM
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Private
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Join Date: Aug 2003
Location: Las Vegas, NV
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Re: TDM-ModPack 3.40 Beta
I sent you email on this, but I thought I would post here as well. I am using your Mod as a base for my own. I encountered a few errors with the Orks Race. AI_Design file contained wrong values for various weapons etc. Anyone else get this error?
I am hoping that this beta is nearly complete so I do not end up modifying to much in my own Mod to make it compliant with what you end up adding.  Thanks, love the update! 
__________________
Thanks,
Desert Fox - Fleet Admiral of NeoTech Games Supporting SEIV - SEV - Star Fury & other games.
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March 7th, 2004, 06:38 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: TDM-ModPack 3.40 Beta
Quote:
Originally posted by Desert Fox:
I am hoping that this beta is nearly complete so I do not end up modifying to much in my own Mod to make it compliant with what you end up adding. Thanks, love the update!
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hehehe, but can bet many things would change... I sent the new Versions for Aquilaeian, Pyrochette and Tessellate, after Mephisto released this beta Version... and can bet others moders did it too.
[ March 07, 2004, 16:39: Message edited by: Master Belisarius ]
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March 8th, 2004, 11:55 AM
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Private
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Join Date: Aug 2003
Location: Las Vegas, NV
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Re: TDM-ModPack 3.40 Beta
Thanks for the note on that.  I will be adding at least 10-12 Human races to the Mod anyways. Only keeping about 8-10 Aliens not sure yet how the balance will work.
I decided it was much easier to find a Mod to use as a base for ours. TDM just offered what I wanted allowing me to skip many additional changes I would have had to make. If anything besides the races are drastically altered, no worries either. I am at least 4-6 weeks form releasing a beta even. We have at least 4 maybe 6 ships sets to design.  Babbling sorry. 
__________________
Thanks,
Desert Fox - Fleet Admiral of NeoTech Games Supporting SEIV - SEV - Star Fury & other games.
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March 8th, 2004, 04:40 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
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Re: TDM-ModPack 3.40 Beta
Quote:
Originally posted by aiken:
It will be really nice to provide a patch which will upgrade existing 3.30 up to 3.40, because D/Ling of a 10 meg mod on dialup is quite painful.
Thanks in advance.
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That's why I try to d/l the big files at work, and use WinRar to cut them up so I can put them on floppies (why are we still calling 3.5" disks floppies?) so I can take them home. I had to buy more disks, but it's faster this way than waiting forever to d/l a huge file.
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March 8th, 2004, 05:27 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: TDM-ModPack 3.40 Beta
grege, you're so lucky to have a generous admin at your work. But our admin is natural BOFH! 
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