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  #1  
Old March 1st, 2004, 03:56 AM

Cirvol Cirvol is offline
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Default Re: Played Dark Nova Mod (DN2 or DN3)? Looking for Mod suggestions.

hey bro

dn2 was fun ... only problem was the very easy carrier research vs normal ships

i think you mentioned dn3 took care of that --
so outside of that i think its pretty good now

still kinda hard to agree with so so many fighters and ship sizes -> and so many mounts
(ie, i dont know if they really work out 'balanced')

but it does make for a fun mod

keep up the good work
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  #2  
Old March 1st, 2004, 04:30 AM
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Aiken Aiken is offline
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Default Re: Played Dark Nova Mod (DN2 or DN3)? Looking for Mod suggestions.

Quote:
Originally posted by Cirvol:
dn2 was fun ... only problem was the very easy carrier research vs normal ships
I have to say that carriers and organic race are still kick-***. IMHO.
The Swarm of SEDx Zero-G-Troopers is tough. I even think that nothing can stop this horror. (Except for Horde of religious LC with a tons of gatling mounted weapons, maybe).
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Old March 1st, 2004, 06:51 AM

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Default Re: Played Dark Nova Mod (DN2 or DN3)? Looking for Mod suggestions.

Personally, I'm not so sure about the Zero-G troops. I've concidered removing them. Any comments?

And yeah, Cirvol, DN3 mod has carriers slightly harder to reasearch and standard ships quite cheaper to research. I will probably reduce the standard hull research even more, actually.

DN2 was a bLast. Was really looking forward to my fleets of Star Destroyers getting 'nasty'
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Old March 1st, 2004, 06:53 AM

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Default Re: Played Dark Nova Mod (DN2 or DN3)? Looking for Mod suggestions.

Quote:
Originally posted by Cirvol:
still kinda hard to agree with so so many fighters and ship sizes -> and so many mounts
(ie, i dont know if they really work out 'balanced')
I am concidering adding 2 new mounts, Low Grade and Premium Grade Components. Similar to whats in P&N (at least, I think that's where I saw them...)

The mounts were altered slightly for DN3 in that there is a mount for each type of ship size (escort, frigate, destroyer, etc.) instead of Large, Heavy and Massive mounts. I think, though, that they are not balanced quite right... I'm open to input on this matter.

[ March 01, 2004, 04:57: Message edited by: bearclaw ]
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Old March 2nd, 2004, 02:33 AM
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Default Re: Played Dark Nova Mod (DN2 or DN3)? Looking for Mod suggestions.

Quote:
Originally posted by bearclaw:
Personally, I'm not so sure about the Zero-G troops. I've concidered removing them. Any comments?
I may exaggerate things of course. I just told that fighters are too strong (imho, again) due to reduced PDC power. It may be good to modify a LR PDC Mount a bit: change it from 1/2 damage, +3 range, +25% Cost to something like 1/2 damage, +4 range, -20% to hit (accuracy reduction due to long distant fire ability). Concerning ZGT - just decrease their defense bonus to 80-85% (from 99%). That will be enough for them.
What do you think?
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Old March 2nd, 2004, 06:14 AM

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Default Re: Played Dark Nova Mod (DN2 or DN3)? Looking for Mod suggestions.

Quote:
I may exaggerate things of course. I just told that fighters are too strong (imho, again) due to reduced PDC power. It may be good to modify a LR PDC Mount a bit: change it from 1/2 damage, +3 range, +25% Cost to something like 1/2 damage, +4 range, -20% to hit (accuracy reduction due to long distant fire ability). Concerning ZGT - just decrease their defense bonus to 80-85% (from 99%). That will be enough for them.
What do you think?
I like it. I like it alot, infact. That's just the sort of suggestions I'm looking for! In fact, maybe even another PDC mount that increases damage by about 50% but decreses the range to 2.

[ March 02, 2004, 04:17: Message edited by: bearclaw ]
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Old March 2nd, 2004, 07:10 AM
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Default Re: Played Dark Nova Mod (DN2 or DN3)? Looking for Mod suggestions.

I played the mod and the game for a very long time. My only suggestion would be to have a lot fewer ship classes. To many is to much.
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