|
|
|
 |

March 1st, 2004, 08:57 PM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: SE IV The End Of An Era.
Quote:
Originally posted by Imperator Fyron:
quote: Originally posted by PvK:
Combat Mission is an excellent example of that stye of play. I like it, but there are weaknesses even in such a well-done rendition. One is it relies on an extremely good tactical AI, which Combat Mission has but SE and SF don't.
|
So? SE5 would suffer the same from lack of a good combat AI with any combat model, other than the Starcraft-style RTS model, which noone wants. I was saying that Combat Mission needs more sophisticated AI than many other designs, to work well, and that may be an issue with similar designs for SE5. The Combat Mission tactical AI is very complex and well-done. It's still a source of frustration and limitation at times, though. If it were done about as well as the AI in SE4 or Star Fury, Combat Mission might be an frustrating disaster, with units shooting each other, vehicles ramming each other, dropping artillery on itself, etc. Part of this is because the system puts the details of execution under AI control for a while, to react to the real-time action as it unfolds. I can easily imagine falling into a similar design in SE5, with some big issues. It doesn't have to be that way, but it's a danger.
At least with full-control turn-based orders as in SE4, there is no danger of "the AI did something really stupid and I lost my fleet because of it!" Well, there is if you don't break formation in tactical combat...
PvK
|

March 1st, 2004, 10:06 PM
|
Private
|
|
Join Date: Feb 2004
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE IV The End Of An Era.
It could be dual turn-based & RTS, like Fallout Tactics, with in RTS units moving and firing as long as they have action points.
I don't think that game its that much of a click fest.
(Oh well, yes it is.  )
[ March 01, 2004, 20:07: Message edited by: SB ]
__________________
Traits:
Siegebreaker: +1 command when under siege
Good-looking: +1 influence
Social drinker: +1 influence
Obsessional trainer: +1 morale to troops, forced march
Devout: -1 influence
Administratively inept: -2 management
Retinue:
|

March 1st, 2004, 10:20 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: SE IV The End Of An Era.
*staggers out of the thread, muttering something about 'not even thinking of reading all that!'* 
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

March 3rd, 2004, 04:36 AM
|
Second Lieutenant
|
|
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE IV The End Of An Era.
Well a more advanced and adaptable AI combat system in SE5 would be helpful
|

March 3rd, 2004, 04:39 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SE IV The End Of An Era.
Quote:
The "clunkiness" can often be replaced by other problems, though (e.g. Star Fury).
|
Please stop comparing games of entirely different, unrelated genres. It hurts your arguments more than helps them.
Quote:
It's possible to needlessly overlook strengths in both ways. Yes computers can do things board games can't. But that doesn't mean computer game designers can't take advantage of many solutions and concepts from interesting board games. The point was that it's frustrating to see games with lots of potential that suffer from some needlessly limited game mechanics.
|
Such as turn based combat, which is needlessly limited.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|