|
|
|
 |

February 29th, 2004, 10:06 AM
|
 |
Brigadier General
|
|
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How to be powerful in solo game...
Or you could try out the Devnull Mod Gold and play as a Space Monster. It doesn't really give you all the tech, but the monster tech (hulls, facilities and components) will make you very powerful and you can slap around the other players at your leisure  .
|

February 29th, 2004, 10:35 AM
|
 |
Corporal
|
|
Join Date: Feb 2004
Posts: 127
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How to be powerful in solo game...
You can also edit your race's statistics so that you gain a large amount of resource points. I once gave a race 255% extra ability at research, but I don't remember exactly how...
Ah, wait. Alter the Cultures file by copying and pasting the following:
Name := (insert)
Description := (insert)
Production := 0
Research := 255
Intelligence := 0
Trade := 0
Space Combat := 0
Ground Combat := 0
Happiness := 0
Maintenance := 0
SY Rate := 0
Repair := 0
That should give you a large bonus in research, I believe. If I remember correctly, the A.I. shouldn't make use of it, provided it's name is not used in the A.I. set-up files.
__________________
Games played: Baldur's Gate, Baldur's Gate II, Planescape - Torment, Fallout 2, Super Robot Wars 3(English translation), Final Fantasy IV(Fan-translated version) Final Fantasy VI, Final Fantasy - Mystic Quest, Dragonball Z: Legend of the Super Saiyan, DBTC, X-COM, Deus Ex, Thief I+II, Space Empires IV, Homeworld, Star Trek - 25th Anniversary, Age of Empires II, Freespace 2, Sonic & Knuckles, Super Mario All Stars + World, Super Mario Wolrd 2, Super Mario RPG, Laxius Power, Romancing Walker, Avernum 2, Geneforge, Diablo, Starcraft+Expansion, Uplink: The Hacker Elite, Space Empires IV Gold, Jagged Alliance II, Megaman 7, Megaman & Bass, Megaman X, Megaman X2, Megaman X3, Megaman Zero, Megaman Zero 2, Myst, Aliens VS Predator 2...the list goes on.
|

February 29th, 2004, 05:12 PM
|
First Lieutenant
|
|
Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How to be powerful in solo game...
One more way to make yourself Uber-powerful:
Create a map and save it.
Modify map to add in a Sphereworld.
Make that sphereworld your HOME PLANET.
Now when you start the game, you will get a HUGE advantage in Mineral Resources and Research! 
__________________
Gaze upon Taz-in-Space and TREMBLE!
<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
|

February 29th, 2004, 08:13 PM
|
 |
Lieutenant General
|
|
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: How to be powerful in solo game...
Edit the cultures.txt file. Add a new culture at the end with Research := 1000000 or some big number like that and call it "super-powerful race" (or something). When you set up your empire, choose that culture and you'll get tons of research points and be able to quickly get all the techs.
|

March 1st, 2004, 03:00 AM
|
Private
|
|
Join Date: Feb 2004
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How to be powerful in solo game...
Thanks so much guys! All of those are great ideas, can't wait to try it out.
|

March 1st, 2004, 03:22 AM
|
Lieutenant Colonel
|
|
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How to be powerful in solo game...
I was thinking about a similar topic recently, and how it related to 4X games in general and SEIVG and SEV in particular.
here goes (and forgive me for being verbose, I'm on my fifth pilsner Urquell and I tend to get stupid when drinking and writing at the same time):
I play SEIV and similar games for many reasons, but, above all, I have found that I enjoy the *politics* of these games. In particular, to put it in gaming terms, I find it fascinating to observe and participate in the interactions of unequal powers dealing with each other and their own goals...
The political world is not fair, nor is it equal. And yet, the "lesser" powers in any given unequal relationship can often influence the greater powers far beyond their inherent capacity. Witness the leverage Cuba had over the USSR during the COld War.
I remember, I used to play a PBM before computer gaming, and the backdrop was exactly the same as SEIV..EXCEPT there was a really big power next door to all of us that had mhigher tech yet was "sluggish" and rarely got involved in our affairs as we built up our empires and fought each other..
And, then, look at MOO2 - a great game (lets' be honest now) and one of the reasons it was challengeing, at least the first few times, was becuase the Orions always held the upper hand. You nevber knew when they were gonna sweep down on you.
And, now, I've started a game (zeta quadrant) in which I wanted a similar dynamic - one powerful race, against which all players must fight (as well as each other) to attain the victory conditions. Problem is...it's hard to make a single power much more powerful than the players in SEIVG.
The idea I am trying to convince you of is this: in SE V, it would be nice if you could set up empires that were unequal and/or had pre-controlled regions, planets, fleets, etc...
For example, do you remember the game Traveller? Remember the war game Spinward Marches in which the setting was a powerful Zhodani empire in close proximity to a bunch of small unorganized human empires and the Imperium? Or the game where it was energetic humans on earth (solomani) making contact with the pre-existing but corrupt and inefficient first Imperiumn empire?
It would be nice, great, to be able to model those situations.
But, to do so would require SEV allow setups that were, first off, unequal in characteristics and, second, pre-set in terms of planets, fleets, etc...
The possibilities for such a set up are pretty limitless if it is made moddable.
I mean, there are an amazing amount of space stories out there that start in the middle of their storylines that we could model if we could, at the start of a game, set an empire to whatever we wanted and then run it from there...
Think of it: not only could you have a Star Trek Mod, but you could have a Star Trek on the eve of the Dominion War, or The Star Wars Empire v. the Rebellion right after the Return of the Jedi movie, or anything...
OK, I'm now, officially, babbling. I should go post this in the SEV requests forum I guess....
thanks,
Alarik
Well, it would be nice to be able
|

March 1st, 2004, 03:30 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: How to be powerful in solo game...
What you really want is a scenario creator. 
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|