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April 28th, 2004, 06:54 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
Maintenance is another key characteristic, since it governs how much you will need to pay to keep your ships running every single turn. For example, with an average maintenance, you will need to pay 25% of the ship value every turn in maintenance, meaning 2,500 minerals every turn for a ship costing 10,000 minerals. In short, you will repay the ship every four turns.
On the other hand, a maintenance of 120% (the maximum) means you will only pay 5% in maintenance, so you will repay the cost of the ship every twenty turns. In the end game, you may spend several hundred thousand resources on maintenance every turn, so even what may look like a small improvement may mean a lot then.
There are ways to work around this problem however, so you are not doomed to a life of misery in spite of the initial Empire design you took over. Nevertheless, it is quite a problem with SEIV, since most choices are not exactly balanced, and so you are more likely to make poor choices when making your Empire.
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April 28th, 2004, 07:14 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Thanked 9 Times in 8 Posts
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Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
The Quetzal Hegemony was thoroughly impressed by the Sign of One battlecruiser that visited our home system; that was the only memorable event so far. We were a little concerned because it was heading straight for our sun and homeworld, but then it stopped and didn't approach any closer.
We should probably be putting more effort into exploring; we've only visited one loop of systems so far.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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April 28th, 2004, 09:06 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
Posts: 1,727
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Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
The Narn Regime has been fortunate enough to contact two God-like anchients and one fellow traveler.
Colonization is moving along smoothly, but research is so very slow, with High Research costs and only one starting Homeworld it's going to take a while.
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April 28th, 2004, 10:11 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
Would be interesting to know the reactions of the population when those advanced battle cruisers and such pops into the system!
Any chance of a good story coming? Anyone up to it?
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April 28th, 2004, 10:30 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
It could be worse Ruatha, since it could be a nice wormhole popping in the middle of your homesystem, followed by a battlecruiser or three. Now that ought to be quite a surprise for the "receiving" Empire!
However, you should be careful of what you pray for if such a prospect is appealing to you, for your prayers may very well be answered! (At least, how would you deny the divine nature of beings able to pop in your homesystem with a mere thought? Now that would be quite a sight to behold!)
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May 4th, 2004, 12:38 PM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
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Thanked 6 Times in 6 Posts
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Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
Continuing the Xier Empire/Fleets war diary:
Turn 26:
The Sign of One answered my saudations proposing a Non-Aggression treaty, that i decided to accept since i don't have actual conditions to fight with anyone at the moment, much less an "Ancient One"...
New colony founded in a new system that don't have a spacetport yet, but i decided to wait to build a spaceport in another colony that will be founded in the next turn and to dedicate the colony founded in this turn entirely to mineral production since i cannot waste a slot in 133% mineral planet with the need i'm having with minerals (i'm actualy having to stop some production so i don't stall my economy).
Explored the system 1WP away from my HW and, surprise, 3 colonizable planets, including 1 with my atmosphere, that i sent a colony ship to colonize immediately.
Turn 27:
I appear to have miscalculated my resources, and, while i'm not yet with the production stalled, the lack of minerals will gave me trouble in a turn or two. To try to resolve this situation i'll have to scrap some ships (scouts) and reduce my exploration efforts to only 2 or 3 ships, i also changed the destination of the colony ship that i sent in turn 25 to a planet 4WP away to a nearer (inexplored) system, whil i hope there will be some planet that i can colonize.
My problem with resoruces is obviously coming from the colony ships that i have enroute to several planets, and i'll have to wait for them to arrive in their destinations before building more colony ships.
To help with the mineral situation i put also On Hold some non-essential building efforts (Research Centers, Resuply Depots, etc.)
Received a diplomatic message from the "Sign of One" stating that the scouts that they are using are unarmed so thay don't accidentally harm any minor race.
Turn 28:
A new contact with what looks like a is a minor race, the Cluk-Ruk Collective, sent them a message proposing a Non-Aggression pact so our ships don't shoot each other accidentally....
My mineral situation is slowly improving, thanks to new Mineral Facilities built, but i still have to keep several production queues on hold (mainly new colony ships), while the active colony ships don't arrive at their destinations...
Looks like i'll have a serius problem with maintenance for the entire game...
With a few new systems explored i have now several options for colonization, of course i'm giving preference for planets with my native atmosphere and, after that, planets with good mineral concentrations.
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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May 11th, 2004, 01:13 AM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
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Thanked 6 Times in 6 Posts
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Re: NGC5 starting now. (or "I wanna be a God aswell!")(Nearly Gods - the Conflict)
The Saga continues:
Turn 29:
Received a proposal from the Sign of One, where they will transform some asteroid belts (6 in total) in planets for my use, unfortunatelly i can't divulgate here what they want in echange, but it is a real bargain for my empire.
New contact with a race called the Fractal Dominion, sent them a Non-Aggression treaty proposal.
New colony founded, that i decided to transform in a research compound since it's values are all low.
Still managing my minerals ina thight rein, but i foresse that, with new mineral facilities being built, i will have some breath in a few turns to use my full production capacity.
Turn 30:
The Cluk-Ruk accepted my Non-Aggression pact, and i contacted a new minor race: The Ukra-Tal Collective, as usual, i sent them a Non-Aggression proposal...
Two new colonies, being one of my atmosphere type (since the planet is low on all resources, i'll dedicate it to ressearch)...
All production queues thata were On Hold are normalized, since my new mineral facilities in several planets are increasing my mineral production (let's hope i can keep it up)
Turn 31:
The Fractal Dominion accepted my Non-Aggression pact, and i have two new contacts with the Tyrrian Starsraad and the Hulentian Empire, another Minor Race, sent them a Non-Agrression proposal.
New colony founded, in a planet with a good mineral concentration and with my native atmosphere, so my mineral problems can be eased at Last, got also some tech from ruins, but only useless techs....
My scout ships are exploring a lot of systems, and, until now, i consider that i'm in a good position, with easily defendable systems, and mineral production and contruction capacities increasing accordingly, i also have several options for colonization and i'm building colony ships in all my yards...
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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