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Old March 2nd, 2004, 02:20 AM
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Default Re: SE5: Trade, Colonization and Trading Posts?

make that an option. changing strategy as your planets rotate.
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Old March 2nd, 2004, 08:22 AM
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Default Re: SE5: Trade, Colonization and Trading Posts?

I like the idea of being able to travel to other systems more slowly without using warp points. It makes sense that you should be able to do that; after all it's just empty space in between and it's just a matter of traversing the large distance. But it should take a long time to do it.
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Old March 3rd, 2004, 02:36 AM
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Default Re: SE5: Trade, Colonization and Trading Posts?

*****Harumph...snort...wheeze....awakes from long hibernation*****

Another idea - Bring back the option of retreat/escape from combat. In SEIII this tended to be annoying...making it difficult for attacking ships to close on cowardly defenders, and resulted in too many extended chases. If worked properly, however, it could add a little more variety and a lot more realism to combat (why must every battle be a fight to the death?...or a struggle to live till turn number X?). It would also make role-playing somewhat more satisfying.

Maybe add this feature as a component trait - those ships with an emergency propulsion pod or similar item could make a quick boost away from combat? Or some other way of moderating it...making it possible but not inevitable?
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