|
|
|
 |

March 2nd, 2004, 02:34 AM
|
 |
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: 100+ mines
From the FAQ:
8.4.10 The default limit for mines in a sector is 100 per empire. This means that every empire can potentially have 100 mines in the same sector. It is customary to make fleets that can sweep 100 mines to be able to clear a given minefield, but this won't protect you from 2 or more allies who heavily mine the same sector. Note that your fleet will not be engaged by mines of an empire that you have a peace treaty with.
Slick.
__________________
Slick.
|

March 2nd, 2004, 02:43 AM
|
Sergeant
|
|
Join Date: Sep 2003
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 100+ mines
i dont know if this has anything to do with it, but it star trek mod I wiped 120 mines in a sector and I think they were from the same race?
|

March 2nd, 2004, 02:44 AM
|
 |
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: 100+ mines
You can mod (in settings.txt) the max allowed mines per sector. Stock default is 100, but that can be easily increased. The FAQ is written for stock default settings.
But the general idea is the same. If the mod has an upper limit of 500 mines per sector, that means that it is 500 per sector per empire so there could be thousands mines in a sector if several allies arranged this. I don't know what the limit in your mod is, but you should check and adjust your fleet mine sweeping capability to suit.
Slick.
[ March 02, 2004, 00:47: Message edited by: Slick ]
__________________
Slick.
|

March 2nd, 2004, 03:07 AM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: 100+ mines
The max mines per sector for Atrocities Star Trek mod is 120.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

March 2nd, 2004, 08:28 AM
|
 |
Lieutenant General
|
|
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: 100+ mines
I'm not sure but maybe you can have more mines together in one sector if you lay a whole bunch in a random movement system, and the movement causes them to come together into one group? But you can't control where they end up.
|

March 2nd, 2004, 03:50 PM
|
Corporal
|
|
Join Date: Jan 2004
Location: Ann Arbor
Posts: 100
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 100+ mines
strangely enough, i'm finding Groups of 120 mines and 120 satellites in v1.9.1. The satellites are all fromt eh same AI force.
|

March 2nd, 2004, 03:59 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: 100+ mines
Quote:
Originally posted by oogs:
strangely enough, i'm finding Groups of 120 mines and 120 satellites in v1.9.1. The satellites are all fromt eh same AI force.
|
Then you are using a modded settings.txt file. The stock limit in 1.91 is still 100. Are you playing the Star Trek Mod by chance? As I said before that one is modded to allow 120 mines per sector.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|