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Old March 2nd, 2004, 02:44 AM
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Default Re: 100+ mines

You can mod (in settings.txt) the max allowed mines per sector. Stock default is 100, but that can be easily increased. The FAQ is written for stock default settings.

But the general idea is the same. If the mod has an upper limit of 500 mines per sector, that means that it is 500 per sector per empire so there could be thousands mines in a sector if several allies arranged this. I don't know what the limit in your mod is, but you should check and adjust your fleet mine sweeping capability to suit.

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[ March 02, 2004, 00:47: Message edited by: Slick ]
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Old March 2nd, 2004, 03:07 AM
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Default Re: 100+ mines

The max mines per sector for Atrocities Star Trek mod is 120.
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Old March 2nd, 2004, 08:28 AM
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Default Re: 100+ mines

I'm not sure but maybe you can have more mines together in one sector if you lay a whole bunch in a random movement system, and the movement causes them to come together into one group? But you can't control where they end up.
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Old March 2nd, 2004, 03:50 PM

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Default Re: 100+ mines

strangely enough, i'm finding Groups of 120 mines and 120 satellites in v1.9.1. The satellites are all fromt eh same AI force.
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Old March 2nd, 2004, 03:59 PM
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Default Re: 100+ mines

Quote:
Originally posted by oogs:
strangely enough, i'm finding Groups of 120 mines and 120 satellites in v1.9.1. The satellites are all fromt eh same AI force.
Then you are using a modded settings.txt file. The stock limit in 1.91 is still 100. Are you playing the Star Trek Mod by chance? As I said before that one is modded to allow 120 mines per sector.
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Old March 2nd, 2004, 05:06 PM

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Default Re: 100+ mines

Were you playing a stock game (V1.91) or a mod (V1.91)? Some of the mods have a default "Maximum Mines" setting higher than 100.
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Old March 2nd, 2004, 06:58 PM
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Default Re: 100+ mines

Star Trek Mod (STM) and Atrocities Star Trek Mod (AST) are two very, very different mods. Their names should not be used interchangeably. In this case, I think they both have the same max mines setting of 120, but still.
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