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Old March 4th, 2004, 05:18 PM
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Default Re: AI Tag Standardization Proposal

"quote:
--------------------------------------------------------------------------------
Originally posted by Captain Kwok:
How can the TDM guys use AI tags anyway? The stock game has no components with them, so mentioning them in the AI files is useless.

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Agree with you... "

My main idea about this was to have a standard set of tags for basic se4 (ie, tag 1 is Null-Space weapons, tag 2 is tractor beams, tag 3 is Rad Bombs ...etc).. I just remember alot of the AI guys wishing they could put more than 2 weapons on a ship to make them more 'personal' and with this system they could and anyone could design an AI or new shipset that would take advantage of this system of new tags and have it work with 'basic se4' where the addition of the AI tags was the ONLY modification to the game. (I'd just love to see what most of these guys could come up with for their 'babies'.)
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Old March 4th, 2004, 09:42 PM
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Default Re: AI Tag Standardization Proposal

Quote:
Originally posted by Suicide Junkie:

Say #00 to #09 are for armor
#1x for shields
#2x for engines
#3x for Sensors
#4x for ECM
#5x for Cargo
#6x for Supplies
#7x for Stellar Manip
...
This does sound like a good idea, however, I am confused as to why it would be needed? I mean if the tags are only to be used in mods, then why would we need to standardize them?

They are not likely to cause issues with other mods, being as such that most mods, if not all, use seperate folders and do not modify or use the stock abilities file.
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