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Old March 6th, 2004, 01:10 AM
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Default Re: No research centers on homeworlds?

Umm... I believe you get the Spaceport before mineral miners, so you would only get either the org or the rad facility, not both.
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Old March 7th, 2004, 09:26 AM
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Default Re: No research centers on homeworlds?

Sorry , forgot that.
You are right, but the point is NO research facilities.
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Old March 7th, 2004, 11:11 AM
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Default Re: No research centers on homeworlds?

Quote:
Originally posted by Intimidator:
You where not totaly wrong, When you let your empire start on a tiny planet. You don't get research facilities either.

1 Shipyard
1 resupply
1 mineral
1 organic
1 radioact.

makes 5 facilities , and full is your tiny planet

Inti,
Eeeewoooah! Yes..full the planet is! Eee-hee-hee-hee!

Ahem... ***slaps self and continues***

Yes...very true. I have encountered this situation in the past and felt the challenges that it can impose...depending on the situation. It is particularly brutal on neutral races...who sometimes NEVER colonize another planet...and as a result, languish on their tiny researchless little planet...and when attacked 30 turns later have only escort mounted DUC I's and CSM's for defense. Oh the slaughter...poor lil guys never stand a chance anywayz...but that's just plain cruel.


Just out of curiosity...there isn't any way to change the starting facilities is there? (Without mangling the tech tree n such, I mean) I haven't seen anything...but then again...I'm not very observant sometimes.
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Old March 7th, 2004, 06:56 PM
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Default Re: No research centers on homeworlds?

You can not directly modify the starting facilities. All you can do is mess around with the facilities and the tech tree. The starting facilities are determined by ability. For the resource, research and space yard ones, the one with the best ability of that type is placed on the HW. For the spaceport and resupply depot ones, I believe that the Last facility in the file with the respective ability that is available due to technology is placed on the HW.
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