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March 5th, 2004, 10:55 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
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Re: Temporal Strategy
Carry troops - you can invade the weak planets as you go and pick up some extra resource / intel planets along the way and i usually have troops with my fleets. That way you can spread out and back invade. This doesnt slow the fleet down but prevents the enemy re colonizing systems. Place some mines around warp points - or defensive bases and you are set.
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March 5th, 2004, 12:27 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Temporal Strategy
Quote:
ALWAYS use tactical when doing this, as I usually put 1 or 2 other weps besides the seekers to keep the fleet somewhat balanced. If you hit strategic, even using maximum wep range, they will fire their cruisers and then stupidly go up to the planet to use their shorter range weps, thereby destroying themselves to massive mount weapons platforms. I lost a fleet of 45+ ships doing this on a heavily defended planet because I got cocky.
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I don't play much, but it seems to me that specialized ships like those should be specalized and the beam weapons are useless for there purpose.
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March 5th, 2004, 01:18 PM
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Corporal
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Join Date: Feb 2004
Location: Canada
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Re: Temporal Strategy
I have tried the strategy of using seekers to outrange weapon platforms, and even with all seekers (no beam weapons) and max. weapon range, the ships go into range of the planet (not too bright).
As for using tactical... well.. I only play on PBW, and you *can't* use tactical. Unfortunate, but the computer doesn't do a good job of using such specialized designs
Probably just stick to my boring, generic designs
To be honest, I haven't used the temporal tree all that much, as I've found that no weapon does more damage/turn than maxed out anti-proton beams, and they always seem to win out over designs using more unique weapons (in strategic combat)
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March 5th, 2004, 04:18 PM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
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Re: Temporal Strategy
If you are becoming too over-confident about your successes against the AI, try real opponents, I suggest PBW. It helps 
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March 5th, 2004, 06:00 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Temporal Strategy
looks like your having fun...
Those are very expensive ships your building there... How do they do when they are out numbered 2 to 1
??
Also try them against the standard enemy build of a few SD's a few Ions and APB12
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March 5th, 2004, 06:38 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: Temporal Strategy
Quote:
Originally posted by Griffin Cloud:
Started with, ancient tech, temporal tech, advanced storage. Artisans. Increased space combat modifiers and maintenance/repair/construction. 1 Homeworld, AI bonus.
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Try taking Hardy Industrialist to get the most out of your Temporal Spaceyards. Drop repair (and something else) to 50% to get the points.
And I suggest using a different culture -warrior/berserker are good for combat, merchant lowers your maintenance quite a bit, and engineers would bump up your construction even more.
And then, when you are feeling invincible, prepare to be humbled in a PBW game against other humans (and Eee).
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March 5th, 2004, 07:41 PM
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Corporal
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Join Date: Nov 2002
Location: Miami, Fl
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Re: Temporal Strategy
If I were the computer oponent facing you, I would build some nice Organic Battlecruisers that move fast and have no weapons other than armor and explosive warheads. I would then ram your large fleet that loves to use quad damaging shield weapons. I would also throw at you a couple hundred fighters that are hard to hit and can down a large ship quickly (just to keep you busy).
But then again I am not the AI, so I would have to use that tactic (or maybe not) on the pbw battlefield. Enlist in a friendly pbw war and see the many different tactics ...
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