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March 6th, 2004, 08:58 AM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
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Re: Temporal Strategy
In regards to organics, I also agree that they aren't all they are cracked up to be. I played against an Organic player on PBW and he relied heavily on baseships heavily armoured with organic. But what he didn't do was put any shields on. I took out a major fleet of his with nothing more than a fleet of heavily shielded boarding ships! Don't think I had a single weapon in the entire fleet. It's been a while now so I can't quite recall.
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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March 6th, 2004, 09:10 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Temporal Strategy
Don't forget about Ionic Dispersers! If you have no shields, they make mince meat of your fleets. The enemy can set their ships to max range. They will fire, knock out all engines, then fall back. Your ships that can not move are not able to keep up! What is worse is if you do not include a supply storage or quantum reactor component. If your ship has 0 supplies, it can not fire its weapons.
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March 6th, 2004, 05:51 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Temporal Strategy
Note:
Ships with no supplies can still fire weapons that use zero supplies per shot!
Point Defense Lasers in P&N, for example.
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March 7th, 2004, 05:36 AM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
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Re: Temporal Strategy
I also enjoy the Temporal trait in my games. And while APB12 are the best weapon in a max tech game Temporal is still a great trait, even weapon wise. The Distortion Burst and the Accelerator are both great weapons even in an APB ship design. They can take the place of the shield depleters and offer either more regular damage plus good shield depletion for the Distortion Burst or even more shield depletion at better range for a little extra cost.
Production wise extra cost is nothing for temporal because of the temporal spaceyards. Cost wise... most of the cost in temporal weapons is in radioactive. I don't know about anyone else but I can count the number of times I have run out of radioactives on one hand (or anything other than minerals for that matter).
The advantages for the Temporal are much improved production, good weapons that can Last clear to the end game and a scanner built right in with everything. And of course nice happiness controls built in as well. The weakness of temporal is higher costs and mostly it only improves on things that can be gained normally anyways.
Like all the extras I would argue that it is worthwhile but not so dominating that if you have it you win and if you don't you lose(I think that title could only possibly goto advanced storage techniques).
But that is just my opinion.
PS: I never play tactical combat even in single player. It makes it too easy.  I actually find it quite satisfying to develop strategy orders for the AI that make it fight effectively without direct intervention. It's also good practice for PBW.
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March 7th, 2004, 06:42 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Temporal Strategy
Temporal has some good things in it. Like all racial tech areas, if they didn't, they wouldn't be worth paying for. The minimaxer munchkin's question then becomes whether they are worth the 1500 points or not. Fortunately, the game is varied enough that non minimaxer munchkins can enjoy the game and win with a variety of techs and techniques, especially against the unmodded AI.
I find it interesting that almost every "praise Temporal" message I've seen ignores the things that look best about it to me. I tried to use it once in a tough PBW competetive game, and lost, mainly because I was playing against a top-ace player, and because I was basing my strategy on a Temporal ability that doesn't work as well as I thought it would (which is a good thing, because even though misleading, it'd be a bit overpowered in some situations).
PvK
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March 7th, 2004, 08:14 AM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
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Re: Temporal Strategy
I enjoy Temporal too. In fact, if I ever play a racial tech empire, I always choose Temporal. I just can't justify any other race over Temporal Shipyards.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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March 7th, 2004, 08:41 PM
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Sergeant
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Join Date: Feb 2003
Location: Finland
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Re: Temporal Strategy
You are forgetting one major point of using organic trait. It makes your ships cheaper. You can build at least 30% faster and upkeep a fleet far greater than other players. Organic weapons are less powerful, yes, but If I can make Light cruiser in 2 turns instead of 4 (at the beginning of the game) I am going to kick anybody's *** who has temporal, crystalline or actually any other trait because I can have twice as many ships in my fleet in a short time. At least in the beginning.
Organic armor is not that good, I agree, but I add few pieces of it because relying only to shields is utter stupidity. Best protection you can have with at least 11 crystal armor and 2 shields (I am too tired to tell the math inside it, but when using enough crystal armor and shields, no weapon which makes under 150 damage, can harm you).
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And if you talk about a fish to a starving man, then you're a consultant
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