.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 6th, 2004, 08:58 AM

bearclaw bearclaw is offline
Captain
 
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
bearclaw is on a distinguished road
Default Re: Temporal Strategy

In regards to organics, I also agree that they aren't all they are cracked up to be. I played against an Organic player on PBW and he relied heavily on baseships heavily armoured with organic. But what he didn't do was put any shields on. I took out a major fleet of his with nothing more than a fleet of heavily shielded boarding ships! Don't think I had a single weapon in the entire fleet. It's been a while now so I can't quite recall.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
Reply With Quote
  #2  
Old March 6th, 2004, 09:10 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Temporal Strategy

Don't forget about Ionic Dispersers! If you have no shields, they make mince meat of your fleets. The enemy can set their ships to max range. They will fire, knock out all engines, then fall back. Your ships that can not move are not able to keep up! What is worse is if you do not include a supply storage or quantum reactor component. If your ship has 0 supplies, it can not fire its weapons.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old March 6th, 2004, 05:51 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Temporal Strategy

Note:
Ships with no supplies can still fire weapons that use zero supplies per shot!

Point Defense Lasers in P&N, for example.
Reply With Quote
  #4  
Old March 7th, 2004, 05:36 AM

Cyrien Cyrien is offline
First Lieutenant
 
Join Date: Sep 2000
Location: Texas
Posts: 626
Thanks: 0
Thanked 0 Times in 0 Posts
Cyrien is on a distinguished road
Default Re: Temporal Strategy

I also enjoy the Temporal trait in my games. And while APB12 are the best weapon in a max tech game Temporal is still a great trait, even weapon wise. The Distortion Burst and the Accelerator are both great weapons even in an APB ship design. They can take the place of the shield depleters and offer either more regular damage plus good shield depletion for the Distortion Burst or even more shield depletion at better range for a little extra cost.

Production wise extra cost is nothing for temporal because of the temporal spaceyards. Cost wise... most of the cost in temporal weapons is in radioactive. I don't know about anyone else but I can count the number of times I have run out of radioactives on one hand (or anything other than minerals for that matter).

The advantages for the Temporal are much improved production, good weapons that can Last clear to the end game and a scanner built right in with everything. And of course nice happiness controls built in as well. The weakness of temporal is higher costs and mostly it only improves on things that can be gained normally anyways.

Like all the extras I would argue that it is worthwhile but not so dominating that if you have it you win and if you don't you lose(I think that title could only possibly goto advanced storage techniques).

But that is just my opinion.

PS: I never play tactical combat even in single player. It makes it too easy. I actually find it quite satisfying to develop strategy orders for the AI that make it fight effectively without direct intervention. It's also good practice for PBW.
__________________
Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
Reply With Quote
  #5  
Old March 7th, 2004, 06:42 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Temporal Strategy

Temporal has some good things in it. Like all racial tech areas, if they didn't, they wouldn't be worth paying for. The minimaxer munchkin's question then becomes whether they are worth the 1500 points or not. Fortunately, the game is varied enough that non minimaxer munchkins can enjoy the game and win with a variety of techs and techniques, especially against the unmodded AI.

I find it interesting that almost every "praise Temporal" message I've seen ignores the things that look best about it to me. I tried to use it once in a tough PBW competetive game, and lost, mainly because I was playing against a top-ace player, and because I was basing my strategy on a Temporal ability that doesn't work as well as I thought it would (which is a good thing, because even though misleading, it'd be a bit overpowered in some situations).

PvK
Reply With Quote
  #6  
Old March 7th, 2004, 08:14 AM

bearclaw bearclaw is offline
Captain
 
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
bearclaw is on a distinguished road
Default Re: Temporal Strategy

I enjoy Temporal too. In fact, if I ever play a racial tech empire, I always choose Temporal. I just can't justify any other race over Temporal Shipyards.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
Reply With Quote
  #7  
Old March 7th, 2004, 08:41 PM
Karibu's Avatar

Karibu Karibu is offline
Sergeant
 
Join Date: Feb 2003
Location: Finland
Posts: 392
Thanks: 0
Thanked 0 Times in 0 Posts
Karibu is on a distinguished road
Default Re: Temporal Strategy

You are forgetting one major point of using organic trait. It makes your ships cheaper. You can build at least 30% faster and upkeep a fleet far greater than other players. Organic weapons are less powerful, yes, but If I can make Light cruiser in 2 turns instead of 4 (at the beginning of the game) I am going to kick anybody's *** who has temporal, crystalline or actually any other trait because I can have twice as many ships in my fleet in a short time. At least in the beginning.

Organic armor is not that good, I agree, but I add few pieces of it because relying only to shields is utter stupidity. Best protection you can have with at least 11 crystal armor and 2 shields (I am too tired to tell the math inside it, but when using enough crystal armor and shields, no weapon which makes under 150 damage, can harm you).
__________________
If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.