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March 5th, 2004, 10:51 PM
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Re: New Victory Condition
Quote:
Originally posted by Imperator Fyron:
I hope not. There is a disturbing trend to have these silly "cultural victory" options in mainstream strategy games of late... People don't get seditious and break away from their nation to join a nation with better playwrights! Ridiculous!
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Yes they do.
The Soviet citizens that rebelled did so because they wanted what they thought western culture was.
But that its not a good example, since they didn't go over to another country, though the ex-republics became independent, and some have now US air bases, which are really pissing off the "Bear reborn"
Better examples:
1- England asked Prince William III of Orange to take the British throne because he was protestant and the actual king of England, James II, had converted to catolicism.
2- Several small German states joined Prussia on their own. (Oh well, half on their own)
3- The Kingdom of Pergamo went over to Rome. (By its king will. Does it count?)
4- Texas!!!
5- Eastern Germany after the fall of the wall.
6- Hong Kong.
7- Bangladesh's independance?
8- Sicily, from Spanish to Naples.
9- Not sure about Calais.
Ok, you got a point, most of the cases above were influenced by a lot more than culture.
I'll check on the ancient world to see if any case can be blamed solely on culture.
Still, cultural influence its a very strong force. Just look how in every election in Puerto Rico they decide to remain an "American colony".
On the other hand look at the influence that Islam its having on SouthEast Asia these days.
Though no city have changed hands, as far as I know.
Maybe cultural influence should be important in making alliances, but not in planets going over to the other side.
Independentist rebellions might also be considered as a possible result of culture.
[ March 05, 2004, 20:52: Message edited by: SB ]
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March 6th, 2004, 06:32 AM
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Re: New Victory Condition
well i don't want to use any specific mod to make it work or anything,like i said someone creates thier own map or something, and this isn't for me really.I just threw the idea out there in case it interested anyone and they wanted to use it,with thier own tweaks and mods or what not.
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March 6th, 2004, 07:10 AM
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Shrapnel Fanatic
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Re: New Victory Condition
Right. Cultural influence is never the whole story as it is treated in games like Civ 3 and GalCiv. Such games use overly simplified systems. Military stength, for example, is usually a huge factor in such situations. It is not considered in these games though. :-\
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March 6th, 2004, 01:41 PM
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Re: New Victory Condition
Quote:
Originally posted by Imperator Fyron:
Right. Cultural influence is never the whole story as it is treated in games like Civ 3 and GalCiv. Such games use overly simplified systems. Military stength, for example, is usually a huge factor in such situations. It is not considered in these games though. :-\
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This would spoil SEIV, I personally did not like Galciv and especially civ3 using this method of game play. It makes both games way to easy, civ3 thats another story, but Galciv culture victories are considered a weak way of winning. (NO OFFENSE to players who went for this way of winning) Points are much lower for cultural victories for this reason. I agree 100% culture should not be brought into SEIV IMO. 
[ March 06, 2004, 11:43: Message edited by: Desert Fox ]
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Desert Fox - Fleet Admiral of NeoTech Games Supporting SEIV - SEV - Star Fury & other games.
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