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March 7th, 2004, 08:34 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: Stellar Relations Mod v1.50
Quote:
Originally posted by Imperator Fyron:
Not quite. Adamant Mod made use of them the day that the patch was released.
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Yeah, but he wasn't talking about vaporware 
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March 7th, 2004, 08:51 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Stellar Relations Mod v1.50
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March 7th, 2004, 10:05 PM
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Sergeant
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Join Date: Jun 2003
Location: Coruscant
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Re: Stellar Relations Mod v1.50
Glad to see your mod is finally released to the public! Thanks for letting me play tester for you I enjoyed the times. Now to see what you have added.
P.S. You must get a PBW game set up some time!
__________________
Good help is so hard to murder these days.
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March 7th, 2004, 11:12 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
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Re: Stellar Relations Mod v1.50
Hi Ian..
Yeah don't be afraid we're gonna play it soon, at least a PBEM game.
But first I want the AI up and running and people must actualy download it 
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March 8th, 2004, 08:05 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
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Re: Stellar Relations Mod v1.50
As I wrote before I'm still toying with the AI for my mod.
The problem at hand now is : The Base space yard design. The AI designes a nice base only no shipyards but repair components.
Can someone tell me WHY !!!!!!!
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March 8th, 2004, 08:14 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Stellar Relations Mod v1.50
Are you calling for the repair ability or one of the construction abilities?
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March 8th, 2004, 08:24 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
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Re: Stellar Relations Mod v1.50
Here it is, Supposed to be a Shipyard (I've I'm correct) But constructs a base with 2 of the repair crafts (from my mod)
Name := Base Space Yard
Design Type := Base Space Yard
Vehicle Type := Base
Default Strategy := Don't Get Hurt
Size Minimum Tonnage := 10
Size Maximum Tonnage := 5000
Num Must Have At Least 1 Ability := 1
Must Have Ability 1 := Space Yard
Minimum Speed := 0
Desired Speed := 0
Majority Weapon Family Pick 1 := 0
Majority Weapon Family Pick 2 := 0
Majority Weapon Family Pick 3 := 0
Majority Weapon Family Pick 4 := 0
Majority Weapon Family Pick 5 := 0
Secondary Weapon Family Pick 1 := 6
Secondary Weapon Family Pick 2 := 0
Secondary Weapon Family Pick 3 := 0
Secondary Weapon Family Pick 4 := 0
Secondary Weapon Family Pick 5 := 0
Shields Spaces Per One := 300
Armor Spaces Per One := 400
Majority Comp Spaces Per One := 0
Majority Comp Ability := Space Yard
Secondary Comp Spaces Per One := 0
Secondary Comp Ability :=
Num Misc Abilities := 9
Misc Ability 1 Name := Point-Defense
Misc Ability 1 Spaces Per One := 400
Misc Ability 2 Name := Quantum Reactor
Misc Ability 2 Spaces Per One := 10000
Misc Ability 3 Name := Combat To Hit Defense Plus
Misc Ability 3 Spaces Per One := 10000
Misc Ability 4 Name := Combat To Hit Offense Plus
Misc Ability 4 Spaces Per One := 10000
Misc Ability 5 Name := Multiplex Tracking
Misc Ability 5 Spaces Per One := 10000
Misc Ability 6 Name := Shield Regeneration
Misc Ability 6 Spaces Per One := 800
Misc Ability 7 Name := Self-Destruct
Misc Ability 7 Spaces Per One := 10000
Misc Ability 8 Name := Scanner Jammer
Misc Ability 8 Spaces Per One := 10000
Misc Ability 9 Name := Component Repair
Misc Ability 9 Spaces Per One := 250
Beats me,
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