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March 8th, 2004, 05:13 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Adding technolgy doesn\'t work right... little help?
Yep, the Tech Tree is a linked list. Add something into it and try to use the changed file with a new game and all the techs will be shifted. There's no way to change that unless you can get the source code.  You can change certain parameters (weapon damage, resource costs) but you can't change the number of components or their order without causng problems.
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March 8th, 2004, 01:56 PM
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Second Lieutenant
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Join Date: Nov 2003
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Re: Adding technolgy doesn\'t work right... little help?
I guess the designer wasn't thinking of the modability angle when he made that a linked list. Linked lists are okay for covering memory issues with certain kinds of records, but I never really liked the doggone things much. Pointers can be such pain.
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The great tragedy of science...the slaying of a beautiful hypothesis by an ugly fact. (T. H. Huxley)
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March 8th, 2004, 06:36 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Adding technolgy doesn\'t work right... little help?
Well in general, adding new technologies to a game in progress is not that great of an idea.
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March 8th, 2004, 11:18 PM
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Corporal
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Join Date: Sep 2002
Location: Malden, MA
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Re: Adding technolgy doesn\'t work right... little help?
I needed to make sure they were accessible when they were supposed to be Fyron. But I would have to agree with you it wasn't the smartest idea in the world.
But thanks for the info and the help everyone!
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Don't worry. Somewhere, somehow, I'm slowly losing my mind.
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March 8th, 2004, 11:23 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
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Re: Adding technolgy doesn\'t work right... little help?
With SE3 there was a program that allowed us to modify the tech tree similar to the map editor for SE4 - guess that this wasnt thought of though.
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March 9th, 2004, 12:17 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Adding technolgy doesn\'t work right... little help?
Except that shifting technologies, components, etc. around in SE3 also causes the exact same problems that it does in SE4 for existing savegames.
There is a program similar to the SE3 data editor, DavidG's SE4 Modder, which will allow you to mod SE4 in the same way manner as you could mod SE3.
[ March 08, 2004, 22:19: Message edited by: Imperator Fyron ]
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