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  #1  
Old March 9th, 2004, 03:42 AM
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Default Re: upgrading facilities pet peeve

well, this is the way I handle it:

if you choose Hardly industrial every SY will build 2500, enough for lvl 3. (but I usually dont choose HI)

instead I try to get to min lvl 2 and applied research lvl 2 pretty fast, focusing on these facilities to be build (instead of the lvl 1)
before I research lvl 3 of them I try to research the upgraded SY (prefered both levels at once, so I only need one upgrade per planet, but that might be too expensive sometimes.) this means I research lvl 3 res and mins pretty late, obviously.

If I somehow get lvl 3 earlier (through tech trade -> minerals, or through ruins) I do the following.
I usually play with an construction rate of 120% so I only need 100 mio pop on every planet to build them in one turn. if I am able to distribute this population in time I build the SY first, and then build the lvl 3 facilities. if I am not able to get the necessary pop amount to that planet I dont build a SY, but build lvl 2 facilities instead. I build my SY in the end and then upgrade the facilities. usually I start building lvl 2 fasc. and 5 turns before my transport arrives I start building a SY. (however, on small planets its usually smarter to build lvl 2 facilities.)

in anyway, forget the upgrade all button as soon as you research lvl 3.
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Old March 9th, 2004, 03:47 AM
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Default Re: upgrading facilities pet peeve

It's not such a big deal, so it takes two turns instead of one if you don't have enough population/construction bonuses. Eventually the planet will become full and sit around and do nothing anyways.
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Old March 9th, 2004, 04:28 AM
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Default Re: upgrading facilities pet peeve

Quote:
Originally posted by Captain Kwok:
It's not such a big deal, so it takes two turns instead of one if you don't have enough population/construction bonuses. Eventually the planet will become full and sit around and do nothing anyways.
It's much more than just another turn.

If you take advanced storage techniques, a huge world has 30 slots. Filling it up in 30 turns instead of 60 turns is a big improvement. Replace the Last slot with the appropriate planetary booster facility and while that's being built, queue up the upgrade for the remaining slots. Then finally use emergency build when there is a total of 1.5 years left and you have maximized your output. Sure, it costs a little more, but if you are talking minerals, it pays for itself. If you are talking orgs or rads, with a resource converter, it also pays for itself. For research or intel, I also like doing this because it's all about bringing in points sooner.

To each his own, and Fyron need not reply again saying this is cheesy. I'm sure that there are no other point maximizers out there besides me anyway, so this discussion is just for academic purposes. Nor has anyone posted an article about max/minning race characteristics, because that's also covered in cheese whiz.

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Old March 9th, 2004, 04:32 AM
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Default Re: upgrading facilities pet peeve

I'm sure you could transport enough population in the stock game to alleviate about 20-25 of those additional turns.
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Old March 9th, 2004, 04:34 AM
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Default Re: upgrading facilities pet peeve

...and if you are cheesey enough to do the upgrade trick...then you're probably cheesey enough to take enough construction bonuses at the start too...

And Fyron is in no way cheesey at all - because retrofit series building is nothing like the upgrade shortcut is it???
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Old March 9th, 2004, 04:39 AM
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Default Re: upgrading facilities pet peeve

There are far too many tongues in this thread.

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Old March 9th, 2004, 05:09 AM
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Default Re: upgrading facilities pet peeve

Wow, that's a neat trick to build facilities faster. Well, I'll resort to whatever cheesy tactics I can use, when I'm in a desperate situation.
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