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March 9th, 2004, 03:47 AM
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National Security Advisor
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Re: upgrading facilities pet peeve
It's not such a big deal, so it takes two turns instead of one if you don't have enough population/construction bonuses. Eventually the planet will become full and sit around and do nothing anyways. 
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March 9th, 2004, 04:28 AM
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Brigadier General
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Re: upgrading facilities pet peeve
Quote:
Originally posted by Captain Kwok:
It's not such a big deal, so it takes two turns instead of one if you don't have enough population/construction bonuses. Eventually the planet will become full and sit around and do nothing anyways.
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It's much more than just another turn.
If you take advanced storage techniques, a huge world has 30 slots. Filling it up in 30 turns instead of 60 turns is a big improvement. Replace the Last slot with the appropriate planetary booster facility and while that's being built, queue up the upgrade for the remaining slots. Then finally use emergency build when there is a total of 1.5 years left and you have maximized your output. Sure, it costs a little more, but if you are talking minerals, it pays for itself. If you are talking orgs or rads, with a resource converter, it also pays for itself. For research or intel, I also like doing this because it's all about bringing in points sooner.
To each his own, and Fyron need not reply again saying this is cheesy. I'm sure that there are no other point maximizers out there besides me anyway, so this discussion is just for academic purposes. Nor has anyone posted an article about max/minning race characteristics, because that's also covered in cheese whiz.
Slick.
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Slick.
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March 9th, 2004, 04:32 AM
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National Security Advisor
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Re: upgrading facilities pet peeve
I'm sure you could transport enough population in the stock game to alleviate about 20-25 of those additional turns. 
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March 9th, 2004, 04:34 AM
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Re: upgrading facilities pet peeve
...and if you are cheesey enough to do the upgrade trick...then you're probably cheesey enough to take enough construction bonuses at the start too...
And Fyron is in no way cheesey at all - because retrofit series building is nothing like the upgrade shortcut is it??? 
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March 9th, 2004, 04:39 AM
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Brigadier General
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Re: upgrading facilities pet peeve
There are far too many tongues in this thread.
Slick.
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Slick.
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March 9th, 2004, 05:09 AM
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Lieutenant General
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Re: upgrading facilities pet peeve
Wow, that's a neat trick to build facilities faster. Well, I'll resort to whatever cheesy tactics I can use, when I'm in a desperate situation. 
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March 9th, 2004, 05:26 AM
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Shrapnel Fanatic
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Re: upgrading facilities pet peeve
Quote:
Originally posted by Slick:
Nor has anyone posted an article about max/minning race characteristics, because that's also covered in cheese whiz.
Slick.
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That was actually made so that people would stop losing horribly just because they did not take the appropriate combat bonuses at the start of the game. More of a way to level the playing field than anything. It is just knowledge that most people pick up on after their first several sound thrashings resulting in having a poorly designed empire against those with well designed empires. Hardly any cheesier than a Newbie FAQ with Strategy Articles. In fact, it is just like the Strategy Articles, except far more specific, as the way you spend racial points has a HUGE effect on the outcome of the game. Some degree of min/maxing is necessary to remain competitive in PBW games and not be instantly steam-rolled over.
Maximizing racial point usage is a far cry from exploiting the upgrade mechanics in this manner.
Kwok, retroseries building is more of an outgrowth of being used to the SE3 construction, where you build ships by repairing them in the first place. I rarely ever retroseries build, and even then, it is only when I have a huge surplus of resources laying around that are going to waste. What else should I do with them, give them to my enemies?
Just one more thing to banish from future PBW games...
[ March 09, 2004, 03:28: Message edited by: Imperator Fyron ]
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