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March 10th, 2004, 02:45 AM
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Re: upgrading facilities pet peeve
Advance Storage Techniques gives 30 slots?
Whoa, I'm getting that one next time.
Does that means that the Homeworld starts with a few empty slots or will those extra slots be filled?
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March 9th, 2004, 03:53 PM
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Brigadier General
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Re: upgrading facilities pet peeve
Quote:
Originally posted by SB:
Advance Storage Techniques gives 30 slots?
Whoa, I'm getting that one next time.
Does that means that the Homeworld starts with a few empty slots or will those extra slots be filled?
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Filled, baby, yeah! don't leave home without it.
Slick.
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Slick.
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March 9th, 2004, 04:55 PM
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Re: upgrading facilities pet peeve
Quote:
Originally posted by Slick:
quote: Originally posted by SB:
Advance Storage Techniques gives 30 slots?
Whoa, I'm getting that one next time.
Does that means that the Homeworld starts with a few empty slots or will those extra slots be filled?
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Filled, baby, yeah! don't leave home without it.
Slick. Bleh.
I still have to erase Cultural Centers to build those facilities that gives the production and research bonuses.
I can't destroy a CC, that's a crime against humanity!
Imagine all those millions of tiny little virtual people under my whim and command now left homeless because I need more resources.... 
[ March 09, 2004, 15:10: Message edited by: SB ]
__________________
Traits:
Siegebreaker: +1 command when under siege
Good-looking: +1 influence
Social drinker: +1 influence
Obsessional trainer: +1 morale to troops, forced march
Devout: -1 influence
Administratively inept: -2 management
Retinue:
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March 9th, 2004, 05:27 PM
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National Security Advisor
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Re: upgrading facilities pet peeve
Quote:
Originally posted by SB:
Bleh.
I still have to erase Cultural Centers to build those facilities that gives the production and research bonuses.
I can't destroy a CC, that's a crime against humanity!
Imagine all those millions of tiny little virtual people under my whim and command now left homeless because I need more resources....
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True, it's difficult to remove a cultural center. However, compared to a non advanced storage player you are better off with 12 cultural centers and bonus facs then you are 12 cc's and no bonus facs.
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March 9th, 2004, 05:58 PM
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Re: upgrading facilities pet peeve
so from following this thread it goes like this.
build 1 level one mineral miner
que in the upgrade.
Add the rest of the mineral miners
and move the upgrade to the end.
Then the upgrade upgrades all the minerals miners
for the price of one .
Is this what i am reading here ?
Tesco works too much in aix now... so command promts are taking over his sleep
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He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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March 9th, 2004, 06:44 PM
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Second Lieutenant
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Re: upgrading facilities pet peeve
Quote:
Originally posted by Slick:
So here's the question: how do you guys handle this?
Slick.
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I too hate this bug. It prevents me from researching Lv3 of things and still get max output per timeunit.
A solution I use is only a very partial one. I set up the Fill Queue button with the facilities at lv2. I use Groups of 7. Then even when you upgrade all things, you can go to each queue, clear it, and add back the LV2 items. This saves you from setting and resetting the Latest button. Once the Fill Queue items are made it will save with your empire. For new games you can adjust that empire for whatever needs to be set and still keep the Fills.
Doing this is still a pain, but with the Clear Queue and Fill Queue buttons it can be a little better. It still allows you to build an Atmosphere plant Lv1 then right before it is finished, use the Upgrade all to change it to an AtmPlant III in mid construction.
(Edited to remove most of quote)
[ March 09, 2004, 21:28: Message edited by: Parasite ]
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March 9th, 2004, 07:16 PM
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Shrapnel Fanatic
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Re: upgrading facilities pet peeve
Quote:
Originally posted by tesco samoa:
so from following this thread it goes like this.
build 1 level one mineral miner
que in the upgrade.
Add the rest of the mineral miners
and move the upgrade to the end.
Then the upgrade upgrades all the minerals miners
for the price of one .
Is this what i am reading here ?
Tesco works too much in aix now... so command promts are taking over his sleep
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No, not at all. That was a bug that was patched. The exploit Slick is talking about is building obselete Mineral Miner IIs, then upgrading them to Mineral Miner III when the planet is full to save on build time.
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